Hydro Catalyst

Neuvillette

Ordainer of Inexorable Judgment

TierA
RolesMain DPS
Release4.1

The Chief Justice of Fontaine is a Hydro catalyst carry built around one attack: Charged Attack: Equitable Judgment, a huge beam that scales with his Max HP. He generates his own Sourcewater Droplets to charge it instantly and heal himself, which makes him one of the simplest and most flexible DPS in the game. Newer carries have pushed him down a notch, but he still anchors strong Freeze and Lunar-Charged teams in 7.1.

Neuvillette

Charged Attack DPS

Weapons

Tome of the Eternal Flow BiS
5★ · CRIT DMG
Signature and best in slot: HP%, CRIT DMG, Charged Attack DMG and Energy that cuts his ER needs by about 30%.
+16% HP; HP changes stack up to +42% Charged Attack DMG and restore 8 Energy at 3 stacks (once every 12s).
Sacrificial Jade
4★ · CRIT Rate
At R5 it matches Tome, but only if you swap out briefly to keep its passive and do not waste its CRIT Rate.
After 5s off-field, gains +32% Max HP and +40 Elemental Mastery.
Surf's Up
5★ · CRIT DMG
Strong 5★ alternative: CRIT DMG stat and 20% HP.
+20% Max HP; a Skill grants 4 stacks of +12% Normal Attack DMG, lost on Normal hits and regained through Vaporize.
Reliquary of Truth
5★ · CRIT DMG
Generic CRIT stat stick that performs close to Surf's Up.
+8% CRIT Rate; Skills grant +80 EM and Lunar-Bloom DMG grants +24% CRIT DMG, both boosted by 50% when active together.
Ash-Graven Drinking Horn
4★ · HP%
Best free-to-play option: HP% stat and an extra HP-scaling hit.
Hits deal extra AoE DMG equal to 40% of Max HP (once every 15s).
Prototype Amber
4★ · HP%
Craftable: HP%, Energy and a bit of team healing. Great in mono-Hydro teams.
Craftable: after a Burst, restores 12 Energy over 6s and heals the party for 4% HP every 2s.

Artifacts

Marechaussee Hunter ×4
Made for him and by far his best set: 15% Charged Attack DMG and up to 36% CRIT Rate from his constant HP changes.
Set effects
2pNormal and Charged Attack DMG +15%.
4pWhen current HP increases or decreases, CRIT Rate +12% for 5s (max 3 stacks).
Night of the Sky's Unveiling ×4
Close second in Lunar-Charged teams with Columbina and Ineffa: CRIT Rate for him and a Lunar Reaction DMG bonus for the whole team.
Set effects
2pElemental Mastery +80.
4pWhen the party triggers Lunar Reactions while the wearer is on-field, CRIT Rate +15/30% (Nascent/Ascendant Gleam) for 4s, and +10% party Lunar Reaction DMG per different Gleaming Moon effect.
Tenacity of the Millelith ×2
Vourukasha's Glow ×2
Filler: 40% HP, about 90% of Marechaussee's strength.
Set effects
2pHP +20%.
2pHP +20%.

Main stats

Sands of Eon
HP%
Goblet of Eonothem
Hydro DMG Bonus / HP%
Circlet of Logos
CRIT Rate / CRIT DMG

Substat priority

1CRIT Rate 2CRIT DMG 3Energy Recharge 4HP% 5HP

Stat targets

  • Energy Recharge 120–130% with another Hydro unit, about 160% as the only Hydro (−30% with Tome of the Eternal Flow, −10% per Favonius proc in the team)
  • HP 35,000–40,000+
  • CRIT Rate 40–50% on the stat screen with Marechaussee Hunter (up to +36% in combat)
  • CRIT DMG 200%+

Talent priority

Normal Attack
Elemental Burst
Elemental Skill

His Charged Attack scales with the Normal Attack talent, so level it first. A Hydro DMG goblet is best in most teams; HP% catches up only when he already receives plenty of DMG% buffs (Furina, Lunar teams).

Teams

Recommended teams

Neuvillette Freeze (7.1)

His strongest current team: Escoffier shreds up to 55% Hydro and Cryo RES and heals, Furina buffs DMG and Vodyanitsa brings healing, shred and extra damage.

Lunar-Charged

Columbina and Ineffa carry the damage through Lunar-Charged while Neuvillette applies Hydro and fills the field time; Sucrose shares Elemental Mastery.

Modern hypercarry

Xilonen shreds RES and heals for Furina, Durin adds off-field Pyro damage. Kazuha is a good alternative to Durin.

Guide

How to play

How he works

  • O Tears, I Shall Repay (Skill, 12s CD) and O Tides, I Have Returned (Burst) deal HP-scaling Hydro DMG and spawn 3 and 6 Sourcewater Droplets.
  • Holding Charged Attack starts Legal Evaluation: absorbing Droplets heals him and speeds up the charge. Release it as the third Droplet is absorbed to fire Equitable Judgment almost instantly. It lasts 3s, hits every 0.4s and drains his HP while he is above 50%.
  • Heir to the Ancient Sea's Authority: each different Hydro reaction in the team (Vaporize, Frozen, Electro-Charged, Lunar-Charged, Bloom, Lunar-Bloom, Hydro Swirl, Crystallize, Lunar-Crystallize…) grants a Past Draconic Glories stack, for 110%/125%/160% Equitable Judgment DMG. Do not bend your team around it: good teammates matter more.
  • Discipline of the Supreme Arbitration: up to +30% Hydro DMG Bonus while his HP is high, easy to keep thanks to his Droplets.

Rotation

  1. E first, then set up your supports.
  2. Charged Attack, E, Charged Attack, Q.
  3. Refresh short buffs if needed, then two more Charged Attacks with the Burst's Droplets.

Generally: one Burst, two Skills and four Charged Attacks per rotation. On mouse and keyboard you can spin during Equitable Judgment to hit enemies all around him. At C0 he is easy to interrupt, so a shield (or C1) makes him much more comfortable.

Strengths

  • Extremely simple to play, with a huge AoE
  • Very flexible team building: fits Freeze, Lunar-Charged and hypercarry
  • Durable and self-sustaining thanks to his Droplets
  • Low ER needs when he holds his signature

Weaknesses

  • Getting interrupted cancels a whole Charged Attack at C0
  • His carry teams are now outperformed by Columbina and Ineffa's Lunar-Charged core
  • In Lunar-Charged teams his own damage share is modest

Notable dupes · Constellation

C1
Solid upgrade

A free Past Draconic Glories stack and much better interruption resistance while charging: huge comfort, lets you drop the shielder.

C2
Solid upgrade

Up to +42% CRIT DMG on Equitable Judgment, best in teams with several Hydro reactions.

C6
Big upgrade

Absorbing Droplets extends Equitable Judgment and fires extra currents: a big jump that changes his rotations.

Community

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