Geo Bow

Gorou

Canine Warrior

TierA
RolesSupport
Release2.3

Watatsumi Island's general is the go-to Geo buffer. His banner and Burst give the active character flat DEF, and with more Geo teammates, interruption resistance and Geo DMG Bonus. Long the heart of Mono Geo with Itto, he has found a second life in Zibai's Lunar-Crystallize teams, where his DEF buffs and C6 Geo CRIT DMG shine.

Gorou

Weapons

Favonius Warbow BiS
4★ · Energy Recharge
Best in slot: Energy Recharge and particles for the whole team.
CRIT hits have a 60% chance to generate particles that restore 6 Energy (once every 12s).
Elegy for the End
5★ · Energy Recharge
Shares EM and ATK with the party, useful for Lunar-Crystallize, but its procs are inconsistent on him.
+60 Elemental Mastery; Skill and Burst hits build Sigils that grant the party +100 Elemental Mastery and +20% ATK for 12s.
Sacrificial Bow
4★ · Energy Recharge
Skill resets for more particles; best at high refinement.
Elemental Skill hits have a 40% chance to reset the Skill's CD (once every 30s).
Snare Hook
4★ · Energy Recharge
Simple Energy Recharge stat stick.
Triggering a reaction grants +60 Elemental Mastery for 12s (+120 with Moonsign: Ascendant Gleam), even off-field.
End of the Line
4★ · Energy Recharge
Free Energy Recharge bow from fishing.
After a Skill, hits deal an extra 80% ATK as AoE DMG (up to 3 times over 15s, once every 12s).

Artifacts

Instructor ×4
Prydwen's pick: his Geo hits trigger Crystallize or Lunar-Crystallize and give the party +120 Elemental Mastery.
Set effects
2pElemental Mastery +80.
4pTriggering an Elemental Reaction gives all party members +120 Elemental Mastery for 8s.
Silken Moon's Serenade ×4
Alternative if Illuga or Linnea does not already hold it.
Set effects
2pEnergy Recharge +20%.
4pDealing Elemental DMG gives the party +60/120 Elemental Mastery (Nascent/Ascendant Gleam) for 8s, and +10% Lunar Reaction DMG per different Gleaming Moon effect.
Scroll of the Hero of Cinder City ×4
Generalist team DMG bonus when the sets above are taken.
Set effects
2pWhen a nearby party member triggers a Nightsoul Burst, the wearer regenerates 6 Energy.
4pWhen the wearer triggers a reaction involving their own element, the party gains +12% DMG for the elements involved for 15s, plus another 28% if the wearer is in Nightsoul's Blessing (does not stack).

Main stats

Sands of Eon
Energy Recharge / DEF%
Goblet of Eonothem
DEF%
Circlet of Logos
CRIT Rate / DEF%

Substat priority

1Energy Recharge 2CRIT Rate 3DEF% 4DEF

Stat targets

  • Energy Recharge about 110–140% when he Bursts every other rotation
  • CRIT Rate 40%+ for reliable Favonius procs
  • DEF% after that: in Ascendant Gleam teams, his DEF also feeds the Lunar Reaction DMG bonus granted by non-Moonsign characters

Talent priority

Elemental Skill
Elemental Burst
Normal Attack

His buffs scale with talent level, not with his stats, so Energy Recharge and set effects come first. Level his Skill before his Burst.

Weapons

Favonius Warbow BiS
4★ · Energy Recharge
Best in slot: his Burst is Energy-hungry and the team loves the extra particles.
CRIT hits have a 60% chance to generate particles that restore 6 Energy (once every 12s).
Sacrificial Bow
4★ · Energy Recharge
Extra Skill casts and particles.
Elemental Skill hits have a 40% chance to reset the Skill's CD (once every 30s).
Elegy for the End
5★ · Energy Recharge
ER and a party ATK buff, but its passive is hard to trigger for him.
+60 Elemental Mastery; Skill and Burst hits build Sigils that grant the party +100 Elemental Mastery and +20% ATK for 12s.
End of the Line
4★ · Energy Recharge
Free Energy Recharge option from fishing.
After a Skill, hits deal an extra 80% ATK as AoE DMG (up to 3 times over 15s, once every 12s).

Artifacts

Scroll of the Hero of Cinder City ×4
KQM's top pick when the team has Hydro (Furina, Yelan): Gorou triggers Crystallize and gives the party a Geo and Hydro DMG bonus. It never triggers in pure Mono Geo.
Set effects
2pWhen a nearby party member triggers a Nightsoul Burst, the wearer regenerates 6 Energy.
4pWhen the wearer triggers a reaction involving their own element, the party gains +12% DMG for the elements involved for 15s, plus another 28% if the wearer is in Nightsoul's Blessing (does not stack).
Noblesse Oblige ×4
+20% party ATK: works, but diluted on DEF-scaling carries like Itto.
Set effects
2pElemental Burst DMG +20%.
4pUsing a Burst grants all party members +20% ATK for 12s (does not stack).
Husk of Opulent Dreams ×2
Emblem of Severed Fate ×2
Game8's pick: DEF and Energy Recharge when you need both.
Set effects
2pDEF +30%.
2pEnergy Recharge +20%.

Main stats

Sands of Eon
Energy Recharge / DEF%
Goblet of Eonothem
DEF%
Circlet of Logos
CRIT Rate / DEF%

Substat priority

1Energy Recharge 2CRIT Rate 3DEF% 4DEF

Stat targets

  • Energy Recharge about 220% with Favonius, 250% without, to Burst every rotation
  • CRIT Rate 40%+ with Favonius Warbow

Talent priority

Elemental Skill
Elemental Burst
Normal Attack

With three Geo characters (Itto, Chiori/Albedo, Zhongli), both his Skill and Burst reach the Crunch level with Geo DMG Bonus.

Teams

Recommended teams

Zibai Lunar-Crystallize

Prydwen's C6 Gorou variant of Zibai's premium team (Gorou replacing Linnea): Columbina provides Hydro, Illuga and Gorou stack Geo buffs.

Mono Geo Itto

Three other Geo units for the full Crunch buff; Zhongli shields and shreds RES.

Noelle with Furina

Budget-friendly DEF carry: Gorou's DEF feeds Noelle's Burst while Furina and Yelan stack DMG bonuses.

Guide

How to play

How he works

  • Inuzaka All-Round Defense (Skill) deals AoE Geo DMG and plants a General's War Banner. Active characters inside get buffs based on the number of Geo characters in the party when it is cast: 1 Geo = Standing Firm (flat DEF), 2 = Impregnable (+ interruption resistance), 3 = Crunch (+ Geo DMG Bonus).
  • Juuga: Forward Unto Victory (Burst, 80 Energy) creates General's Glory, which gives the same buffs but follows the active character, fires Crystal Collapses and pulls Crystallize shards to you. Heedless of the Wind and Weather then gives the whole party +25% DEF for 12s.
  • In Lunar-Crystallize teams, his flat DEF, the +25% DEF passive and his C6 Geo CRIT DMG all boost Zibai, whose Lunar-Crystallize DMG is considered Geo DMG.

Rotation

  1. E (and Q when available) before your carry takes the field.
  2. In Zibai teams, Burst every other rotation, which cuts his Energy needs to about 140%.
  3. Swap to your DPS and keep them inside the banner, or let General's Glory follow them.

The buff level is locked when the banner is cast: make sure all your Geo characters are in the party before you use it.

Strengths

  • Big flat DEF buff for DEF-scaling carries like Zibai and Itto
  • Party-wide +25% DEF after his Burst
  • C6 adds up to 40% Geo CRIT DMG, including Lunar-Crystallize
  • 4-star with accessible constellations and a cheap build

Weaknesses

  • Only valuable in Geo-centric teams
  • Very high Energy needs if he Bursts every rotation (220–250%)
  • Low personal damage and no sustain before C4
  • Illuga and Linnea compete for his slot in Lunar-Crystallize

Notable dupes · Constellation

C2
Optional

Up to +3s General's Glory duration from Crystallize shards or Lunar-Crystallize.

C4
Solid upgrade

With at least 2 Geo characters (Impregnable or Crunch), General's Glory heals the active character for 50% of his DEF every 1.5s: some sustain for healerless Geo teams.

C6
Big upgrade

Up to +40% CRIT DMG on Geo DMG, Lunar-Crystallize included: makes him a real rival to Illuga and Linnea for Zibai.

Community

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