Pyro Claymore

Dehya

Flame-Mane

TierB
RolesSupport · Main DPS
Release3.5

The Flame-Mane of the Eremites protects her allies with Fiery Sanctum, a field that grants interruption resistance, absorbs part of the damage they take and adds slow off-field Pyro hits. Her Burst unleashes a flurry of flaming punches, but her on-field damage lags behind modern carries. Today she is mostly played as a comfortable off-field Pyro support, and she is one of the 5-stars you can pick from the standard selector.

Dehya

Weapons

Favonius Greatsword BiS
4★ · Energy Recharge
Best support option: Energy particles for the whole team.
CRIT hits have a 60% chance to generate particles that restore 6 Energy (once every 12s).
Mailed Flower
4★ · Elemental Mastery
Event claymore: EM and ATK whenever her field hits, great for reactions.
Event claymore: Skill hits or reactions grant +12% ATK and +48 Elemental Mastery for 8s.
Earth Shaker
4★ · ATK%
Craftable: boosts her Skill DMG, which includes the field's coordinated attacks, after Pyro reactions.
+16% Elemental Skill DMG for 8s after a party member triggers a Pyro-related reaction.
Katsuragikiri Nagamasa
4★ · Energy Recharge
Craftable: Energy Recharge and a small Skill DMG bonus.
+6% Elemental Skill DMG; Skill hits cost 3 Energy but restore 9 Energy over 6s (once every 10s).
Beacon of the Reed Sea
5★ · CRIT Rate
Her signature, if you already have it: ATK and HP both raise her field's damage.
+20% ATK after a Skill hit and +20% ATK after taking DMG; +32% Max HP while unshielded.

Artifacts

Scroll of the Hero of Cinder City ×4
Her frequent off-field reactions keep the party's 12% Elemental DMG buff up.
Set effects
2pWhen a nearby party member triggers a Nightsoul Burst, the wearer regenerates 6 Energy.
4pWhen the wearer triggers a reaction involving their own element, the party gains +12% DMG for the elements involved for 15s, plus another 28% if the wearer is in Nightsoul's Blessing (does not stack).
Tenacity of the Millelith ×4
Her field hits keep +20% ATK on the team.
Set effects
2pHP +20%.
4pWhen an Elemental Skill hits, all nearby party members gain +20% ATK and +30% Shield Strength for 3s, even while the wearer is off-field.
Flower of Paradise Lost ×4
Burgeon teams: she triggers the reaction from off-field. Stack Elemental Mastery.
Set effects
2pElemental Mastery +80.
4pBloom, Hyperbloom and Burgeon DMG +40% and Lunar-Bloom DMG +10%, boosted by 25% per stack when triggering them (max 4 stacks, 10s).
Gilded Dreams ×4
Alternative for Burgeon.
Set effects
2pElemental Mastery +80.
4pAfter a reaction, gain +14% ATK per party member of the same element and +50 Elemental Mastery per member of another element for 8s (once every 8s).

Main stats

Sands of Eon
Elemental Mastery / HP%
Goblet of Eonothem
Elemental Mastery / HP%
Circlet of Logos
CRIT Rate / Elemental Mastery / HP%

Substat priority

1Elemental Mastery 2HP% 3CRIT Rate 4Energy Recharge

Stat targets

  • Full Elemental Mastery (sands, goblet and circlet) in Burgeon teams
  • HP% for tankiness and field damage in other teams
  • Some CRIT Rate if she holds Favonius Greatsword

Talent priority

Elemental Skill
Elemental Burst
Normal Attack

As a support, only her Skill matters: don't invest in her Burst or Normal Attack.

Weapons

Beacon of the Reed Sea BiS
5★ · CRIT Rate
Signature and best in slot: CRIT Rate, ATK and HP.
+20% ATK after a Skill hit and +20% ATK after taking DMG; +32% Max HP while unshielded.
Verdict
5★ · CRIT Rate
CRIT Rate and +20% ATK: on par with her signature.
+20% ATK; Crystallize shards or Lunar-Crystallize grant Seals that add up to +36% Elemental Skill DMG.
Redhorn Stonethresher
5★ · CRIT DMG
Large CRIT DMG secondary stat.
+28% DEF; Normal and Charged Attack DMG increased by 40% of DEF.
Akuoumaru
4★ · ATK%
Excellent at R5 in teams with high-cost Bursts.
+0.12% Elemental Burst DMG per point of the party's combined max Energy (up to +40%).
Mailed Flower
4★ · Elemental Mastery
Free event option with EM for Vaporize and Melt.
Event claymore: Skill hits or reactions grant +12% ATK and +48 Elemental Mastery for 8s.
Favonius Greatsword
4★ · Energy Recharge
Cuts her Energy needs a lot when she struggles to Burst every rotation.
CRIT hits have a 60% chance to generate particles that restore 6 Energy (once every 12s).

Artifacts

Marechaussee Hunter ×4
Best set, especially with Furina, whose HP changes keep the CRIT Rate stacks up.
Set effects
2pNormal and Charged Attack DMG +15%.
4pWhen current HP increases or decreases, CRIT Rate +12% for 5s (max 3 stacks).
Vourukasha's Glow ×4
Close alternative without Furina: HP and Skill/Burst DMG bonuses that grow as she takes damage.
Set effects
2pHP +20%.
4pElemental Skill and Burst DMG +10%, further increased by 8% per stack for 5s after taking DMG (max 5 stacks).
Emblem of Severed Fate ×4
Covers her Energy needs while boosting her Burst.
Set effects
2pEnergy Recharge +20%.
4pElemental Burst DMG increased by 25% of Energy Recharge (up to +75%).

Main stats

Sands of Eon
ATK% / Energy Recharge / Elemental Mastery
Goblet of Eonothem
Pyro DMG Bonus
Circlet of Logos
CRIT Rate / CRIT DMG

Substat priority

1Energy Recharge 2CRIT Rate 3CRIT DMG 4Elemental Mastery 5ATK% 6HP%

Stat targets

  • Energy Recharge 160–210% in Furina Vaporize, 150–175% in Chevreuse Overloaded (C4 cuts this by about 40%)
  • CRIT ratio 1:2
  • Elemental Mastery only in Vaporize or Melt teams

Talent priority

Elemental Burst
Elemental Skill
Normal Attack

Her on-field damage comes almost entirely from Leonine Bite: time your Normal Attack presses right after each punch to fit more of them in.

Teams

Recommended teams

Burgeon with Lauma

Support role (EM build): Furina and Kokomi create Dendro Cores with Lauma, and Dehya's field hits turn them into Burgeon from off-field. Lauma's Pale Hymn and RES shred boost the reaction; Lunar-Bloom still spawns normal Dendro Cores.

Dehya Vaporize

On-field role: Furina's Hydro and DMG buff, Bennett's ATK and healing, Kazuha's shred and Pyro DMG Bonus.

Chevreuse Overloaded

Chevreuse shreds Pyro and Electro RES and boosts ATK in Overloaded teams, with Fischl as the off-field Electro.

Guide

How to play

How she works

  • Molten Inferno: Indomitable Flame (Skill, 20s CD) deals AoE Pyro DMG and creates a Fiery Sanctum for 12s. When an enemy inside takes DMG, the field adds a coordinated Pyro attack based on her ATK and Max HP (once every 2.5s).
  • Characters in the field gain interruption resistance, and part of the damage they take is redirected into Redmane's Blood, which Dehya takes over 10s instead. Her first passive reduces that damage and grants the party Gold-Forged Form for even more interruption resistance.
  • Pressing E again (Ranging Flame) makes her leap and moves the field once, keeping its remaining duration.
  • Leonine Bite (Burst, 70 Energy): she enters Blazing Lioness and throws Flame-Mane's Fists automatically. Press Normal Attack (Roaring Barrage) right after each punch to speed them up (about 10 punches at C0), then she finishes with Incineration Drive.

Rotation

Support: E (Indomitable Flame) at the start of the rotation, then swap to your carry. Use Ranging Flame only if enemies leave the field.

On-field: E → supports → Q and mash Normal Attack in rhythm → supports → E.

Her Burst hits do not count as Normal Attacks, so they do not trigger Xingqiu's or Beidou's follow-up attacks.

Strengths

  • Interruption resistance and damage mitigation for the active character
  • Low-maintenance off-field Pyro that does not overwrite auras too often
  • Free to obtain from the standard 5-star selector or the permanent banner
  • Very tanky thanks to her self-healing passive

Weaknesses

  • Low damage for a 5-star, both on and off the field
  • Very slow Pyro application from the field (once every 2.5s)
  • Her on-field Burst needs high Energy Recharge before C4
  • Redmane's Blood can drain her HP if nobody heals her

Notable dupes · Constellation

C1
Big upgrade

+20% Max HP and extra HP-based damage on her Skill and Burst: the key constellation for on-field play.

C2
Solid upgrade

+6s field duration after Ranging Flame, and stronger coordinated attacks when the active character is hit: best for support play.

C4
Solid upgrade

Burst hits restore Energy and HP, sharply lowering her ER needs.

C6
Big upgrade

+10% Burst CRIT Rate, up to +60% Burst CRIT DMG and a longer Blazing Lioness.

Community

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