A Physical Stun

Pulchra

Former Outer Ring mercenary

TierA
RolesStunner
Release1.6

Pulchra Fellini is an A-Rank Physical Stun Agent from the Sons of Calydon who deals most of her Daze from off-field. In Hunter's Gait, her Nightmare Shadow Aftershocks follow up on her teammates' attacks and apply Binding Trap, which raises the squad's Aftershock DMG by 30% (every damage type at M6). She's an accessible partner for Soldier 0 - Anby and Rupture Agents, rated T2 by Prydwen (at M6) and Tier 1 Stun by Game8.

Pulchra

Aftershock Stun

W-Engines

Box Cutter BiS
A · Impact
Her signature A-Rank W-Engine, used by 79% of her players: Impact main stat, and her Aftershocks keep Physical DMG +15% and Daze +10% up at all times. Aim for P5.
Aftershocks raise Physical DMG by 15% and Daze by 10% for 10s.
Blazing Laurel
S · Impact
Lighter's signature: her highest raw Daze thanks to Impact +25% after Quick or Perfect Assists, which she triggers often.
Quick or Perfect Assists grant Impact +25% for 8s; Basic Attacks apply Wilt (up to 20 stacks), each stack raising the squad's Ice and Fire CRIT DMG against the target by 1.5%.
Steam Oven
A · Energy Regen
A-Rank: she doesn't rely on her EX Special for Daze, so she can bank Energy and keep its Impact bonus maxed.
Every 10 Energy accumulated grants Impact +2% (up to 8 stacks), kept for 8s after the Energy is spent.
Hellfire Gears
S · Impact
Koleda's signature: off-field Energy Regen and Impact after EX Specials. Decent, but her Daze is spread across the whole fight.
Off-field Energy Regen +0.6/s; each EX Special Attack grants Impact +10% for 10s, up to 2 stacks.
Precious Fossilized Core
A · Impact
A-Rank: up to +20% Daze against high-HP targets, great in Deadly Assault.
Daze +10% against targets above 50% HP, and +20% above 75% HP.

Drive Discs

King of the Summit ×4
Shockstar Disco ×2
Best Stun set for both Prydwen and Game8: up to +30% squad CRIT DMG from her EX Special and Chain Attack, with 50%+ CRIT Rate.
Set effects
2pIncreases Daze of attacks by 6%
4pWhen the equipper is a Stun character and uses an EX Special Attack or Chain Attack, increases CRIT DMG of all squad members by 15%, and when the equipper's CRIT Rate is more than or equal to 50%, further increases CRIT DMG by 15%, lasting 15s. Repeated triggers reset the duration. Passive effects of the same name do not stack.
2pImpact +6%
Astral Voice ×4
King of the Summit ×2
Strong generalist option, especially if another Agent already wears King of the Summit.
Set effects
2pATK +10%
4pWhenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Passive effects of the same name do not stack.
2pIncreases Daze of attacks by 6%
King of the Summit ×4
Shadow Harmony ×2
Game8's alternative: +15% Aftershock DMG for her Nightmare Shadows.
Set effects
2pIncreases Daze of attacks by 6%
4pWhen the equipper is a Stun character and uses an EX Special Attack or Chain Attack, increases CRIT DMG of all squad members by 15%, and when the equipper's CRIT Rate is more than or equal to 50%, further increases CRIT DMG by 15%, lasting 15s. Repeated triggers reset the duration. Passive effects of the same name do not stack.
2pThe DMG of Aftershocks and Dash Attacks is increased by 15%.
Proto Punk ×4
King of the Summit ×2
Niche: +15% squad DMG after Defensive or Evasive Assists, which she uses constantly.
Set effects
2pIncreases Shield effect by 15%.
4pWhen any squad member triggers a Defensive Assist or Evasive Assist, all squad members deal 15% increased DMG, lasting 10s. Passive effects of the same name do not stack.
2pIncreases Daze of attacks by 6%

Main stats

Disc 4
CRIT Rate / Anomaly Proficiency
Disc 5
Physical DMG Bonus / ATK%
Disc 6
Impact

Substat priority

1CRIT Rate 2CRIT DMG 3ATK% 4PEN 5ATK

Stat targets

  • Impact 169–189+ (most important)
  • CRIT Rate 50%+ for King of the Summit
  • CRIT DMG 100–120%+ and ATK 1,800–2,200+ (optional)
  • In Anomaly teams: Disc 4 Anomaly Proficiency and 250–300+ Anomaly Proficiency instead of CRIT
  • HP 10,000+, DEF 850+

Talent priority

Core Skill
Special Attack
Chain Attack
Assist
Basic Attack
Dodge

M6 is the big breakpoint: Binding Trap then boosts all damage, and Nightmare Shadow repeats 2 more times.

Teams

Recommended teams

Aftershock: Soldier 0 - Anby & Astra Yao

Game8's generalist team. Pulchra and Soldier 0 - Anby activate each other's Additional Abilities and both boost Aftershocks, so she shines here even at M0. Bangboo: Mercury (Soldier 0 - Anby is Defense Force).

Rupture: Starlight Billy & Lucia

Her most used team in current endgame on Prydwen, though still rare. Rupture Agents want the field, which Pulchra leaves them. Best at M6, since Sheer DMG isn't an Aftershock. Bangboo: Excaliboo (guaranteed sword draw and up to +60% DMG with a Rupture Agent).

F2P: Corin & Nicole

Game8's free-to-play team: Corin, an Attack Agent, activates Pulchra's Additional Ability and triggers her Aftershocks with her EX Special, while Nicole shreds DEF. Bangboo: Booressure (extra off-field Energy with a Support Agent).

Guide

How to play

Hunter's Gait

  • Her EX Special Attack, Assist Follow-Up, Chain Attack and Ultimate put her in Hunter's Gait: +30% Daze for 6s, and the state lasts until she comes back if you swap her out.
  • Off-field in Hunter's Gait, the heavy hit of a teammate's Special or EX Special launches Rending Claw - Nightmare Shadow, an Aftershock. After that, every hit from the active Agent repeats it, up to 5 more times, the last one being a stronger Finishing Move (2 more repeats at M6).
  • On-field in Hunter's Gait, her heavy attacks trigger the previous Agent's Quick Assist.

Binding Trap

Additional Ability (an Attack or Rupture teammate, or another Sons of Calydon Agent): Nightmare Shadow, her EX Special, Assist Follow-Up, Chain Attack and Ultimate apply Binding Trap for 15s, giving all Aftershock DMG against the target +30%. At M6, the bonus applies to every damage type, which is what makes her viable outside Aftershock teams.

Rotation

  1. Evasive Assist → Assist Follow-Up (Independent Pricing) → swap out.
  2. Land a teammate's Special or EX heavy hit → 6 Nightmare Shadows follow your attacks.
  3. EX Special (Rending Claw - Flashstep) → swap out → repeat, alternating with Evasive Assists and her Ultimate.

Her Evasive Assist + Assist Follow-Up combo costs 2 Assist Points instead of 1: keep an eye on them.

Strengths

  • A-Rank, so M6 is within reach.
  • Needs very little field time: your damage dealer keeps the field.
  • Team-wide +30% Aftershock DMG buff, extended to all damage at M6.
  • Her Additional Ability works with Attack and Rupture Agents alike.

Weaknesses

  • Before M6, her buff only helps Aftershock damage, and few Agents deal much of it.
  • Her Evasive Assist + Assist Follow-Up costs 2 Assist Points.
  • Physical damage: weaker against Physical-resistant bosses.
  • Rarely used in current endgame teams; S-Rank Stunners outclass her.

Notable dupes · Mindscape Cinema

M1
Optional

+10% CRIT Rate against Binding Trap targets.

M2
Optional

+10% ATK in Hunter's Gait.

M4
Optional

Her EX Special costs 5 less Energy.

M6
Big upgrade

Nightmare Shadow DMG +15% with 2 more repeats, and Binding Trap boosts every damage type, not just Aftershocks. Prydwen rates her at M6.

Community

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