Physical
Stun
Pulchra
Former Outer Ring mercenary
Pulchra Fellini is an A-Rank Physical Stun Agent from the Sons of Calydon who deals most of her Daze from off-field. In Hunter's Gait, her Nightmare Shadow Aftershocks follow up on her teammates' attacks and apply Binding Trap, which raises the squad's Aftershock DMG by 30% (every damage type at M6). She's an accessible partner for Soldier 0 - Anby and Rupture Agents, rated T2 by Prydwen (at M6) and Tier 1 Stun by Game8.
Aftershock Stun
W-Engines





Drive Discs
Set effects
Set effects
Set effects
Set effects
Main stats
Substat priority
Stat targets
- Impact 169–189+ (most important)
- CRIT Rate 50%+ for King of the Summit
- CRIT DMG 100–120%+ and ATK 1,800–2,200+ (optional)
- In Anomaly teams: Disc 4 Anomaly Proficiency and 250–300+ Anomaly Proficiency instead of CRIT
- HP 10,000+, DEF 850+
Talent priority
M6 is the big breakpoint: Binding Trap then boosts all damage, and Nightmare Shadow repeats 2 more times.
Recommended teams
Aftershock: Soldier 0 - Anby & Astra Yao
Game8's generalist team. Pulchra and Soldier 0 - Anby activate each other's Additional Abilities and both boost Aftershocks, so she shines here even at M0. Bangboo: Mercury (Soldier 0 - Anby is Defense Force).
Rupture: Starlight Billy & Lucia
Her most used team in current endgame on Prydwen, though still rare. Rupture Agents want the field, which Pulchra leaves them. Best at M6, since Sheer DMG isn't an Aftershock. Bangboo: Excaliboo (guaranteed sword draw and up to +60% DMG with a Rupture Agent).
How to play
Hunter's Gait
- Her EX Special Attack, Assist Follow-Up, Chain Attack and Ultimate put her in Hunter's Gait: +30% Daze for 6s, and the state lasts until she comes back if you swap her out.
- Off-field in Hunter's Gait, the heavy hit of a teammate's Special or EX Special launches Rending Claw - Nightmare Shadow, an Aftershock. After that, every hit from the active Agent repeats it, up to 5 more times, the last one being a stronger Finishing Move (2 more repeats at M6).
- On-field in Hunter's Gait, her heavy attacks trigger the previous Agent's Quick Assist.
Binding Trap
Additional Ability (an Attack or Rupture teammate, or another Sons of Calydon Agent): Nightmare Shadow, her EX Special, Assist Follow-Up, Chain Attack and Ultimate apply Binding Trap for 15s, giving all Aftershock DMG against the target +30%. At M6, the bonus applies to every damage type, which is what makes her viable outside Aftershock teams.
Rotation
- Evasive Assist → Assist Follow-Up (Independent Pricing) → swap out.
- Land a teammate's Special or EX heavy hit → 6 Nightmare Shadows follow your attacks.
- EX Special (Rending Claw - Flashstep) → swap out → repeat, alternating with Evasive Assists and her Ultimate.
Her Evasive Assist + Assist Follow-Up combo costs 2 Assist Points instead of 1: keep an eye on them.
Strengths
- A-Rank, so M6 is within reach.
- Needs very little field time: your damage dealer keeps the field.
- Team-wide +30% Aftershock DMG buff, extended to all damage at M6.
- Her Additional Ability works with Attack and Rupture Agents alike.
Weaknesses
- Before M6, her buff only helps Aftershock damage, and few Agents deal much of it.
- Her Evasive Assist + Assist Follow-Up costs 2 Assist Points.
- Physical damage: weaker against Physical-resistant bosses.
- Rarely used in current endgame teams; S-Rank Stunners outclass her.
Notable dupes · Mindscape Cinema
+10% CRIT Rate against Binding Trap targets.
+10% ATK in Hunter's Gait.
Her EX Special costs 5 less Energy.
Nightmare Shadow DMG +15% with 2 more repeats, and Binding Trap boosts every damage type, not just Aftershocks. Prydwen rates her at M6.
Player builds for Pulchra
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