Electric
Attack
Harumasa
Member of Section 6
Asaba Harumasa is an S-Rank Electric Attack Agent from Section 6, an archer built for burst damage during Stun. He sets up Electro Quivers that stack Electro Prison on enemies, then consumes it with a string of enhanced Dash Attacks. He's hard to master but very rewarding, especially with his Potential unlocked: Prydwen rates him T1 (at P6) and Game8 Tier 1. Every player could claim him for free in version 1.4.
Stun Burst DPS
W-Engines






Drive Discs
Set effects
Set effects
Set effects
Main stats
Substat priority
Stat targets
- CRIT Rate 75% on the stat screen, no more (his Core Passive adds 25% to his key attacks)
- CRIT DMG 150–190%
- ATK 2,600–3,400+
- HP 10,000+, DEF 800+
Talent priority
Level his Dodge right after his Core Skill: Hiten no Tsuru - Slash is a Dash Attack and deals most of his damage.
Recommended teams
Dialyn & Astra Yao
Game8's recommended team. Prydwen calls Dialyn his best partner: she extends Stun and converts Chain Attacks into Ultimates, allowing double Ultimates and 16+ Slashes per Stun. Bangboo: Birkblick (Dialyn is from Krampus).
Electric: Trigger & Rina
Trigger stuns from off-field and raises the Stun DMG Multiplier, Rina adds PEN Ratio, Electric DMG and longer Shocks, which also helps with Thunder Metal. Bangboo: Plugboo (three Electric Agents).
How to play
Electro Quivers and Electro Prison
- Electro Quivers (6 max on the field, 60s): 2 from the 5th hit of Cloud Piercer (6 if a Chain Attack came before), 6 from his EX Special Attacks and Chain Attack, and 6 when a squad member applies an Anomaly while none are out (12s cooldown).
- Basic Attack: Falling Feather (hold Basic Attack after the 5th hit) makes every Quiver fire Ha-Oto no Ya at the target. Each shot adds 1 Electro Prison stack (8 max, 10s); at 2+ stacks the enemy is X-Marked.
- Additional Ability (a Stun or Anomaly teammate): +40% DMG against Stunned or Anomaly-afflicted enemies, and Falling Feather adds 2 extra Electro Prison stacks to them, the only way to reach 8.
Hiten no Tsuru - Slash
- Near X-Marked enemies, his Dash Attack becomes Hiten no Tsuru - Slash: it homes in, consumes 2 stacks and loops left-right slashes until the mark is gone. 8 stacks = 4 Slashes.
- Core Passive: +25% CRIT Rate on Slash, Chasing Thunder and his Ultimate; their crits grant Gleaming Edge (+12% CRIT DMG per stack, 6 max).
Potential
Sure Shot I, unlocked with Potential Silhouettes from the Potential Archive, adds Chasing Thunder (extra Electric hit when Slash strikes a Stunned enemy), EX Special Attack: Nowhere to Run - Patrol (creates 6 Quivers and fires them by itself) and Zanshin - Scattered Blossoms after his Ultimate. Levels II–VI add up to +12% ATK on EX/Chain/Ultimate and 15% Electric RES ignored, and Gleaming Edge lasts 10s from level II.
Game plan
- Before the fight, use Cloud Piercer 3 times to pre-build 6 Quivers.
- Keep him mostly off-field until Stun, with the odd Defensive Assist for Decibels and Electric buildup. Try to have an Anomaly land mid-combo.
- In Stun: Quick Assist → EX Patrol → Slashes → Falling Feather → Slashes → Chain Attack → Slashes → EX Patrol → Ultimate → Slashes, then Cloud Piercer 4-5 to prepare the next Quivers.
Manual Chain helps a lot: it lets you time his Chain Attack and fit more Slashes into each Stun.
Strengths
- Excellent burst in Stun, with a lot of room for skill expression.
- Flexible: stun hypercarry, Electric teams or Seed teams.
- Free for every player who logged in during version 1.4.
- His Potential makes him much smoother and stronger.
Weaknesses
- Demanding execution with an unforgiving skill floor.
- Needs route planning and Anomaly timing for his best combos.
- Pre-building Quivers before each fight is tedious but often necessary.
- Very rare in current endgame teams (under 0.2% in both modes on Prydwen).
Notable dupes · Mindscape Cinema
Electro Prison caps at 14 stacks and each Quiver trigger fires 2 arrows: many more Slashes per Stun.
Chain Attacks and Ultimates grant Electro Blitz stacks: +50% Slash DMG.
Electro Prison lasts 20s, Slash generates Decibels, and his Ultimate applies max Electro Prison to every enemy.
Ignores 15% Electric RES, and every 12 Ha-Oto no Ya hits trigger a 1,500% ATK explosion.
Player builds for Harumasa
No shared builds yet. Be the first!
No screenshot? Create a gorgeous build card with our tool.
Sources & references
- https://www.prydwen.gg/zenless/characters/harumasa
- https://game8.co/games/Zenless-Zone-Zero/archives/483077
- https://zzz.gachabase.net/agents/1201
- https://www.prydwen.gg/zenless/tier-list
- https://game8.co/games/Zenless-Zone-Zero/archives/435685
- https://www.pcgamesn.com/zenless-zone-zero/1-4-update-free-agent-harumasa