Fire
Anomaly
Burnice
Nitro-Fuel Bartender of the Sons of Calydon
Burnice White is a Fire Anomaly Agent who deals damage and applies Burn from off-field: once she marks enemies as Scorched, every hit from her teammates triggers her Afterburn. Her Awakened Potential (2.5) added Emberflow entries that trigger big Ablooms. She's easy to play and currently one of the best Anomaly Sub DPS, especially in the Remielle and Velina team.
Off-field Anomaly DPS
W-Engines






Drive Discs
Set effects
Set effects
Set effects
Main stats
Substat priority
Stat targets
- Anomaly Proficiency 350–400+ (300 already maxes Afterburn's DMG bonus)
- Anomaly Mastery 153+
- Initial Energy Regen 1.8+ for her Potential (at max Potential, each 0.1 above gives +2.5 Anomaly Mastery and +2% DMG, capped at 2.8)
- ATK 2,500–3,200+
- HP 9,500–10,000+, DEF 800+
Talent priority
Take Energy Regen on disc 6 if your W-Engine or set already covers Anomaly Mastery (Practiced Perfection, for instance). Her in-game recommendation also lists Energy Regen first.
Recommended teams
Meta: Remielle & Velina
Her most used team by far: 8th in the current Shiyu Defense (8% usage) and 8th in Deadly Assault. Burnice's strong Buildup, especially in Stun, piles up Vortexes with Velina, and her Afterburns keep building Anomaly during Remielle's long animations. Bangboo: Ariel (bonus with Remielle).
Disorder: Miyabi & Yuzuha
Game8's recommended team: Burnice's off-field Burn alternates with Miyabi's Frost for constant Disorders, and each Disorder gives Miyabi Fallen Frost. Yuzuha balances the Buildup. Bangboo: Brawlerboo.
Mono Fire: Soldier 11 & Lucy
Budget option from Game8, with a standard S-Rank and an A-Rank. Lucy is a Sons of Calydon member, so Burnice's Additional Ability is active, and Soldier 11 triggers Afterburns non-stop. Bangboo: Rocketboo (two Fire Agents).
How to play
Heat and Afterburn
- Burnice starts with 100 Heat and gains 1.4 Heat per point of Energy she spends. Her Ultimate also restores 50 Heat.
- At 50+ Heat she enters Nitro-Fuel Cocktail. Her EX Specials, Chain Attack, Ultimate and held Basic Attack then mark enemies as Scorched.
- When teammates hit a Scorched enemy, Afterburn spends 8 Heat to deal Fire DMG (350% ATK, +1% per 10 Anomaly Proficiency up to +30%) and build Fire Anomaly, every 1.5s (1.35s from Awakened Potential level II). It counts as Assist Attack DMG.
- Additional Ability (another Anomaly Agent or a Sons of Calydon member): her Fire Anomaly Buildup is +65% and Burn lasts 3s longer.
Emberflow (Awakened Potential)
Every 12 Afterburns grant 1 Emberflow (her held Basic Attack's extra Afterburn counts twice). Her next switch-in then automatically casts EX Special Attack: Intense Heat Tossing Method, which counts as a Quick Assist and triggers an Abloom worth a large share of the current Anomaly's damage. Spend it as soon as you have it.
Rotation
- Open with her held Basic Attack (Mixed Flame Blend) to apply Scorched without spending Energy.
- Stay off-field and let your teammates trigger Afterburns.
- Come back to refill Heat with EX Specials, ideally through a move that skips to Double Shot (Assist Follow-Up, Chain Attack, held Basic Attack).
- Use her Ultimate as a free Heat refill when she's below 50 Heat.
If she wears Chaos Jazz, respect its 7.5s cooldown when swapping in so the bonus doesn't drop.
Strengths
- Deals damage and builds Fire Anomaly from off-field, with very little field time.
- Fast, consistent Burn application for Burn and Disorder teams.
- Easy to play, and her Potential added strong Abloom triggers.
- Part of one of the ten most used teams in current Shiyu Defense and Deadly Assault (with Remielle and Velina).
Weaknesses
- Needs a steady supply of Energy (or her Ultimate) to keep Heat up.
- Her Potential rewards 1.8+ initial Energy Regen, which limits disc choices.
- Her signature W-Engine needs some ramp-up time at the start of fights.
Notable dupes · Mindscape Cinema
Heat cap 140 (she starts with 140), Afterburn multiplier +100% ATK and +25% Fire Anomaly Buildup.
Afterburn applies Thermal Penetration: up to +20% PEN Ratio for the whole squad against the target.
EX Special and Assist Attack CRIT Rate +30%, and a longer Double Shot.
Extra Afterburns during Double Shot, 25% Fire RES ignore, and a Burn hit worth 1,800% of a normal tick every 20s.
Player builds for Burnice
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