Imaginary Erudition

Rappa

No Dazzle, No Break

TierA
RolesMain DPS · Break
Release2.6

Rappa is an Imaginary Erudition Break damage dealer built for AoE fights. Her Ultimate puts her in Sealform, where her Enhanced Basic ATK hits three times, reduces Toughness even on enemies without Imaginary Weakness and deals Super Break DMG to Broken enemies. Every Weakness Break charges her Talent, which unleashes a big AoE Break DMG burst on her third hit.

Rappa

Break DPS

Light Cones

Ninjutsu Inscription: Dazzling Evilbreaker BiS
5★
Signature and best by far: Break Effect, an action advance and a much faster first Ultimate.
Break Effect +60% and 30 Energy upon entering battle; after the Ultimate, using 2 Basic ATKs advances the wearer's action by 50%.
After the Charmony Fall
4★
Best 4★ (S5): consistent Break Effect and SPD after each Ultimate.
Break Effect +28%, and SPD +8% for 2 turns after using the Ultimate.
Eternal Calculus
5★
Best free option (Herta's Store): ATK% to reach her A6 threshold, and SPD when hitting 3+ enemies.
ATK +8%, +4% ATK per enemy hit until the next attack (up to 5), and SPD +8% for 1 turn when 3 or more enemies are hit.
Make the World Clamor
4★
4★ for an early Ultimate thanks to its starting Energy.
Regenerates 20 Energy upon entering battle, and Ultimate DMG +32%.
Night on the Milky Way
5★
Standard 5★ option: ATK per enemy and DMG after Weakness Breaks.
ATK +9% per enemy on the field (up to 5), and DMG +30% for 1 turn after an enemy is Weakness Broken.

Relics

Iron Cavalry Against the Scourge ×4
Best overall: Break Effect and DEF ignore on her Break and Super Break DMG (full effect at 250% Break Effect).
Set effects
2pIncreases Break Effect by 16%.
4pIf the wearer's Break Effect is 150% or higher, the Break DMG dealt to the enemy target ignores 10% of their DEF. If the wearer's Break Effect is 250% or higher, the Super Break DMG dealt to the enemy target additionally ignores 15% of their DEF.
Thief of Shooting Meteor ×4
Energy on every Weakness Break: the best choice in Pure Fiction and against double Breaks.
Set effects
2pIncreases Break Effect by 16%.
4pIncreases the wearer's Break Effect by 16%. After the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.
Iron Cavalry Against the Scourge ×2
Thief of Shooting Meteor ×2
32% Break Effect while you farm a good 4-piece set.
Set effects
2pIncreases Break Effect by 16%.
2pIncreases Break Effect by 16%.
Eagle of Twilight Line ×4
SPD-tuning option for 3-action rotations; trades raw damage for more turns.
Set effects
2pIncreases Wind DMG by 10%.
4pAfter the wearer uses their Ultimate, their action is Advanced Forward by 25%.

Planar ornaments

Talia: Kingdom of Banditry ×2
Best all-round: +36% Break Effect at 145 SPD, a target you build for anyway.
Set effects
2pIncreases the wearer's Break Effect by 16%. When the wearer's SPD reaches 145 or higher, the wearer's Break Effect increases by an extra 20%.
Forge of the Kalpagni Lantern ×2
Higher highs against Fire-weak enemies (e.g. next to Firefly or The Dahlia), weaker otherwise.
Set effects
2pIncreases the wearer's SPD by 6%. When the wearer hits an enemy target that has Fire Weakness, the wearer's Break Effect increases by 40%, lasting for 1 turn(s).
Space Sealing Station ×2
Pure ATK alternative listed by Game8.
Set effects
2pIncreases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

Main stats

Body
ATK%
Feet
SPD
Planar Sphere
ATK%
Link Rope
Break Effect / Energy Regeneration Rate

Substat priority

1SPD 2Break Effect 3ATK% 4ATK

Stat targets

  • SPD: 145 (Talia), ideally 150+
  • Break Effect: 160–240%+ before team buffs (250% for the full Iron Cavalry bonus)
  • ATK: 3,200 in combat to max out her A6 (optional, SPD and Break Effect come first)
  • HP: 2,800+, DEF: 800+

Talent priority

Talent
Ultimate
Basic ATK
Skill

Major Trace priority: Ninjutsu Inscription: Sea Echo (A4) > Ninjutsu Inscription: Withered Leaf (A6) > Ninjutsu Inscription: Sky High (A2).

Teams

Recommended teams

Fugue Super Break

Her best team: Fugue's double Break doubles her Charges and Energy, The Dahlia implants Imaginary Weakness and Lingsha heals while amplifying Break DMG.

Classic Super Break

The Harmony Trailblazer nearly doubles her Super Break and adds Imaginary Toughness damage; Ruan Mei's Weakness Break Efficiency speeds up her whole game plan.

Free-to-play

Accessible version: Asta speeds everyone up and Lynx keeps the team alive.

Guide

How to play

How she works

  • Sealform (Ultimate, 140 Energy). Rappa immediately gains an extra turn, 3 Chroma Ink, +50% Weakness Break Efficiency and +30% Break Effect. Her Skill and Ultimate are locked while she's in Sealform.
  • Ningu: Demonbane Petalblade (Enhanced Basic ATK). Two Blast hits then one AoE hit. It consumes 1 Chroma Ink, doesn't generate Skill Points and still reduces Toughness by 50% on enemies without Imaginary Weakness. Her A4 converts its Toughness reduction on Broken enemies into 60% Super Break DMG.
  • Charge (Talent). +1 Charge each time an enemy is Weakness Broken (max 10; her A2 adds 1 more Charge and 10 Energy for Elite enemies and above). The next third hit deals AoE Break DMG that ignores Weakness Type, boosted by 50% per Charge, then consumes them all.
  • Withered Leaf (A6). Broken enemies take more Break DMG: 2%, plus 1% per 100 ATK above 2,400 (up to +10% at 3,200 ATK).

Rotation

  1. Start with her Technique: it reduces every enemy's Toughness, deals Break DMG and gives her 10 Energy.
  2. Outside Sealform, use her AoE Skill to build Energy.
  3. Ultimate as soon as it's ready → 3 Enhanced Basic ATKs in a row (each refunds 20 Energy).
  4. Try to Break Elites and bosses during Sealform so the third hit consumes as many Charges as possible.

Tips

  • She shines against many enemies (Pure Fiction, AoE fights) and struggles against a single boss with a huge Toughness bar.
  • Pair her with Weakness Break Efficiency (Ruan Mei, The Dahlia) and Super Break (Fugue, Harmony Trailblazer).
  • The Dahlia can implant Imaginary Weakness so Rappa deals full Toughness damage.

Strengths

  • Strong AoE Break damage
  • Deals both direct Break DMG and Super Break DMG on her own
  • Increases the Break DMG enemies take
  • Frequent Weakness Breaks ease the pressure on your sustain
  • SP-neutral in Sealform

Weaknesses

  • Very Ultimate-reliant, with a 140 Energy cost
  • Needs frequent Elite/boss Breaks for Energy
  • Struggles against few enemies and high-Toughness bosses
  • No Weakness implant of her own, and Imaginary Break is a weak Break type

Notable dupes · Eidolon

E1
Big upgrade

Her DMG ignores 15% DEF during Sealform, and she regains 20 Energy when it ends.

E2
Big upgrade

+50% Toughness reduction on the main target for the first two hits of her Enhanced Basic ATK. Game8's recommended stopping point.

E4
Solid upgrade

+12% SPD for all allies while she's in Sealform.

E6
Solid upgrade

Starts battle with 5 Charges, her Charge cap rises by 5, and she gains 5 Charges after each third hit.

Community

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