Fire Erudition

Himeko

The One Who Repaired the Astral Express

TierA
RolesMain DPS · Sub DPS · Break
Release1.0

Himeko is a Fire Erudition AoE damage dealer. Every Weakness Break gives her a Charge, and at 3 Charges the next ally attack triggers Victory Rush, an AoE Follow-Up ATK. She shines against crowds and respawning enemies, especially in Pure Fiction, and can be played as a CRIT follow-up DPS or as a Super Break damage dealer with Fugue. As a Trailblaze Companion, she can also put Himeko • Nova in her Decimation state.

Himeko

Light Cones

Before Dawn BiS
5★
Best overall: CRIT DMG, Skill and Ultimate DMG, and a big boost to Victory Rush.
CRIT DMG +36% and Skill and Ultimate DMG +18%; the Skill or Ultimate grants Somnus Corpus, boosting the next Follow-Up ATK's DMG by 48%.
Night on the Milky Way
5★
Stellar Warp 5★ for Pure Fiction: ATK per enemy on the field and DMG after each Weakness Break.
ATK +9% per enemy on the field (up to 5), and DMG +30% for 1 turn after an enemy is Weakness Broken.
Eternal Calculus
5★
Pure Fiction option: ATK per enemy hit and SPD after hitting 3 or more enemies.
ATK +8%, +4% ATK per enemy hit until the next attack (up to 5), and SPD +8% for 1 turn when 3 or more enemies are hit.
Geniuses' Repose
4★
Best 4★: ATK, and CRIT DMG after kills, easy to keep up against waves.
ATK +16%, and defeating an enemy grants +24% CRIT DMG for 3 turns.
Today Is Another Peaceful Day
4★
4★ alternative: a permanent DMG bonus based on her 120 max Energy.
Increases DMG based on the wearer's Max Energy (up to 160 Energy counted).

Relics

The Ashblazing Grand Duke ×4
Best in slot: Follow-Up ATK DMG, and ATK stacks from every hit of Victory Rush.
Set effects
2pIncreases the DMG dealt by Follow-Up ATK by 20%.
4pWhen the wearer uses a Follow-Up ATK, increases the wearer's ATK by 6% for every time the Follow-Up ATK deals DMG. This effect can stack up to 8 time(s) and lasts for 3 turn(s). This effect is removed the next time the wearer uses a Follow-Up ATK.
Pioneer Diver of Dead Waters ×4
Strong alternative: DMG and CRIT against debuffed enemies, and her Burn counts as a debuff.
Set effects
2pIncreases DMG dealt to enemies with debuffs by 12%.
4pIncreases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn(s).
Firesmith of Lava-Forging ×4
Only good in Pure Fiction, where its bonus after the Ultimate is easy to use.
Set effects
2pIncreases Fire DMG by 10%.
4pIncreases DMG by the wearer's Skill by 12%. After unleashing Ultimate, increases the wearer's Fire DMG by 12% for the next attack.

Planar ornaments

Sigonia, the Unclaimed Desolation ×2
Best with full stacks: CRIT Rate, plus CRIT DMG for every enemy defeated.
Set effects
2pIncreases the wearer's CRIT Rate by 4%. When an enemy target gets defeated, the wearer's CRIT DMG increases by 4%, stacking up to 10 time(s).
Firmament Frontline: Glamoth ×2
Great with SPD boots: ATK, and bonus DMG at 135/160 SPD.
Set effects
2pIncreases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
Inert Salsotto ×2
CRIT Rate, and Ultimate and Follow-Up ATK DMG at 50% CRIT Rate.
Set effects
2pIncreases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the DMG dealt by the wearer's Ultimate and Follow-Up ATK increases by 15%.

Main stats

Body
CRIT Rate / CRIT DMG
Feet
ATK% / SPD
Planar Sphere
Fire DMG Boost
Link Rope
ATK%

Substat priority

1CRIT Rate 2CRIT DMG 3ATK% 4SPD

Stat targets

  • CRIT Rate: 65–70%+ (Benchmark adds 15% at 80%+ HP)
  • CRIT DMG: 130–140%+
  • ATK: 2,500–2,900+
  • SPD: base SPD with ATK% boots, or 135/143/160 with SPD boots (135 for Glamoth)

Talent priority

Skill
Ultimate
Talent
Basic ATK

Major Trace priority: Starfire (A2) > Magma (A4) > Benchmark (A6).

Light Cones

After the Charmony Fall BiS
4★
The Light Cone for this build, and her most used overall: Break Effect, and SPD after her Ultimate.
Break Effect +28%, and SPD +8% for 2 turns after using the Ultimate.

Relics

Iron Cavalry Against the Scourge ×4
Best for Break: at 150% and 250% Break Effect, her Break and Super Break DMG ignore enemy DEF.
Set effects
2pIncreases Break Effect by 16%.
4pIf the wearer's Break Effect is 150% or higher, the Break DMG dealt to the enemy target ignores 10% of their DEF. If the wearer's Break Effect is 250% or higher, the Super Break DMG dealt to the enemy target additionally ignores 15% of their DEF.

Planar ornaments

Forge of the Kalpagni Lantern ×2
Best for Break: SPD, and +40% Break Effect when hitting Fire-weak enemies.
Set effects
2pIncreases the wearer's SPD by 6%. When the wearer hits an enemy target that has Fire Weakness, the wearer's Break Effect increases by 40%, lasting for 1 turn(s).

Main stats

Body
CRIT Rate / CRIT DMG
Feet
SPD
Planar Sphere
Fire DMG Boost
Link Rope
Break Effect

Substat priority

1Break Effect 2SPD 3CRIT Rate 4CRIT DMG

Stat targets

  • Break Effect: 150–250% (Iron Cavalry's two thresholds)
  • SPD: 135/143/160 breakpoints

Talent priority

Skill
Ultimate
Talent
Basic ATK

Only worth it in Super Break teams with Fugue. Prioritise Break Effect over CRIT stats.

Teams

Recommended teams

Pure Fiction follow-ups

Herta's Follow-Up ATKs and Himeko's Victory Rush trigger each other in a loop against crowds, while Robin buffs every follow-up.

Super Break

Fugue enables Super Break and lets her break any enemy, Ruan Mei adds Weakness Break Efficiency and RES PEN, and Lingsha heals.

With Himeko • Nova

As a Trailblaze Companion, Himeko puts Himeko • Nova in Decimation with the Assist Skill, while adding AoE damage of her own.

Guide

How to play

How she works

  • Victory Rush (Talent). Each time an enemy suffers a Weakness Break, she gains 1 Charge (max 3; she starts the battle with 1). At 3 Charges, the next time an ally attacks, she immediately launches an AoE Follow-Up ATK and consumes all Charges.
  • Molten Detonation (Skill). A Blast attack. Her A4 (Magma) adds +20% DMG against Burned enemies.
  • Heavenly Flare (Ultimate, 120 Energy). An AoE attack that refunds 5 Energy per enemy it defeats, perfect against waves.
  • Starfire (A2). Her attacks have a 50% base chance to Burn enemies for 2 turns.
  • Benchmark (A6). +15% CRIT Rate while her HP is at 80% or more.

Rotation

  1. Use her Technique: enemies caught in its Special Dimension take +10% Fire DMG at the start of combat.
  2. Use her Skill every turn and let the team break Weaknesses to charge Victory Rush.
  3. Use her Ultimate as soon as it's ready, ideally when it can finish off a wave.

Tips

  • Keep her HP above 80% for Benchmark: healers and shielders suit her well.
  • In Super Break teams, Fugue lets her reduce the Toughness of any enemy, so she breaks, charges and fires Victory Rush constantly.
  • She struggles against a single boss that is hard to break: that's where her damage drops the most.
  • With Himeko • Nova, her Assist Skill triggers Decimation, but Welt remains the stronger enabler.

Strengths

  • Very strong AoE damage
  • Playable as a CRIT DPS or a Super Break DPS
  • Excellent against respawning adds and summoners
  • Works in dual-carry setups
  • One of the highest base ATK stats in the game

Weaknesses

  • Weak in single-target content
  • Needs heavy investment to be competitive
  • Struggles a lot when enemies can't be broken

Notable dupes · Eidolon

E1
Optional

+20% SPD for 2 turns after Victory Rush: situational.

E2
Solid upgrade

+15% DMG against enemies at 50% HP or less.

E4
Solid upgrade

An extra Charge when her Skill breaks a Weakness: more frequent Victory Rush.

E6
Big upgrade

Her Ultimate deals 2 extra hits of 40% of its original DMG to random enemies.

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