Physical The Hunt

Boothill

Cyborg Cowboy

TierS
RolesMain DPS · Break
Release2.2

Boothill is a Physical Hunt Break damage dealer and one of the best single-target breakers in the game. His Skill locks him into a Standoff with one enemy, turning his Basic ATK into Fanning the Hammer; every Weakness Break or kill grants a Pocket Trickshot stack, which boosts his Toughness damage and adds huge extra Break DMG against broken targets. He excels in Apocalyptic Shadow, but struggles in Pure Fiction.

Boothill

Break DPS

Light Cones

Sailing Towards a Second Life BiS
5★
Signature and by far the best: +60% Break Effect, 20% DEF ignore on Break DMG and +12% SPD at 150% Break Effect.
Break Effect +60%, Break DMG ignores 20% DEF, and SPD +12% at 150% Break Effect or more.
Shadowed by Night
4★
Best 4★ (gacha-only): Break Effect and SPD, his two favourite stats. Even at S1 it beats the options below.
Break Effect +28%, and SPD +8% for 2 turns when entering battle or after dealing Break DMG (once per turn).
Adversarial
Surprisingly strong 3★: +10% SPD after each kill (S5: +18%); may drop off in long boss fights.
SPD +10% for 2 turns after defeating an enemy.
River Flows in Spring
4★
4★ alternative: SPD and DMG as long as he isn't hit — easier to keep with a shielder.
SPD +8% and DMG +12% after entering battle; lost when taking DMG, restored after the wearer's next turn.
Swordplay
4★
4★ option: stacking DMG on the same target, which suits his Standoffs.
DMG +8% each time the wearer hits the same target (up to 5 stacks), reset when switching targets.
Cruising in the Stellar Sea
5★
Free 5★ from Herta's Store: CRIT Rate and ATK, which help his Ghost Load-boosted hits.
CRIT Rate +8% (+8% more against enemies at 50% HP or less), and defeating an enemy grants +20% ATK for 2 turns.

Relics

Iron Cavalry Against the Scourge ×4
Best in slot: Break Effect, and his Break DMG ignores DEF.
Set effects
2pIncreases Break Effect by 16%.
4pIf the wearer's Break Effect is 150% or higher, the Break DMG dealt to the enemy target ignores 10% of their DEF. If the wearer's Break Effect is 250% or higher, the Super Break DMG dealt to the enemy target additionally ignores 15% of their DEF.
Thief of Shooting Meteor ×4
32% Break Effect and a bit of Energy on Weakness Break.
Set effects
2pIncreases Break Effect by 16%.
4pIncreases the wearer's Break Effect by 16%. After the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.
Eagle of Twilight Line ×4
Specialist set: the action advance after his Ultimate can outperform the others with careful SPD tuning.
Set effects
2pIncreases Wind DMG by 10%.
4pAfter the wearer uses their Ultimate, their action is Advanced Forward by 25%.
Thief of Shooting Meteor ×2
Watchmaker, Master of Dream Machinations ×2
Two Break Effect bonuses if your 4-piece pieces have poor substats.
Set effects
2pIncreases Break Effect by 16%.
2pIncreases Break Effect by 16%.

Planar ornaments

Talia: Kingdom of Banditry ×2
Best overall: Break Effect, plus 20% more at 145 SPD, which he reaches easily.
Set effects
2pIncreases the wearer's Break Effect by 16%. When the wearer's SPD reaches 145 or higher, the wearer's Break Effect increases by an extra 20%.
Forge of the Kalpagni Lantern ×2
A good option whenever the enemies are weak to Fire.
Set effects
2pIncreases the wearer's SPD by 6%. When the wearer hits an enemy target that has Fire Weakness, the wearer's Break Effect increases by 40%, lasting for 1 turn(s).
Firmament Frontline: Glamoth ×2
Fallback: DMG at 135/160 SPD, but no help for his Break DMG.
Set effects
2pIncreases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

Main stats

Body
CRIT Rate / CRIT DMG / HP%
Feet
SPD
Planar Sphere
Physical DMG Boost / HP%
Link Rope
Break Effect

Substat priority

1SPD 2Break Effect 3CRIT Rate 4CRIT DMG

Stat targets

  • SPD: 145 (activates Talia), then 160 or even 200
  • Break Effect: 260–340%
  • HP: 2,900–3,200

Talent priority

Talent
Skill
Ultimate
Basic ATK

Major Trace priority (Prydwen): Above Snakes (A4) > Point Blank (A6) > Ghost Load (A2); Game8 starts with Ghost Load for its CRIT conversion. Body and sphere barely affect his Break DMG, so HP% is a fine defensive choice there.

Teams

Recommended teams

Super Break

His best team: with Fugue he can earn up to 3 Pocket Trickshots in one attack and breaks twice per target, The Dahlia adds Weakness Break Efficiency, Break Effect and DEF reduction, and Ruan Mei boosts everything he cares about.

Super Break with healer

Safer version: Lingsha heals, cleanses and makes enemies take more Break DMG.

Accessible Break

The free Trailblazer (Harmony) adds Super Break and Break Effect, Ruan Mei boosts Break efficiency, and Gallagher heals while generating Skill Points.

Guide

How to play

How he works

  • Sizzlin' Tango (Skill). Puts Boothill and one enemy in a Standoff for 2 turns: the enemy is Taunted and takes 30% more DMG from him (he takes 15% more from it), and his Basic ATK becomes Fanning the Hammer. Using the Skill doesn't end his turn.
  • Five Peas in a Pod (Talent). Breaking or defeating the Standoff target grants a Pocket Trickshot stack (up to 3) and ends the Standoff. Each stack raises Fanning the Hammer's Toughness reduction by 50%, and hitting a Weakness-Broken target with it deals extra Break DMG equal to 70%/120%/170% of his Physical Break DMG (the Toughness counted is capped at 16 times the Toughness reduction of his regular Basic ATK). Stacks are kept between battles.
  • Dust Devil's Sunset Rodeo (Ultimate, 115 Energy). Implants Physical Weakness on one enemy for 2 turns, deals damage and delays its action by 40%.
  • Traces. Ghost Load (A2) converts 10%/50% of his Break Effect into CRIT Rate/CRIT DMG (up to 30%/150%), Above Snakes (A4) reduces the DMG he takes from enemies outside the Standoff by 30%, and Point Blank (A6) gives him 10 Energy per Pocket Trickshot gained in a Standoff.

Rotation

  1. Use his Technique: his first Skill in the next battle also implants Physical Weakness.
  2. Skill on a target (his turn continues), then Fanning the Hammer until it breaks to earn a Pocket Trickshot.
  3. Once he has 3 stacks, aim his Standoffs at elites and bosses. Use his Ultimate to implant Physical Weakness on enemies that lack it (Fugue and The Dahlia also let him ignore Weakness types).

Tips

  • He is a single-target specialist: great in Apocalyptic Shadow, poor in Pure Fiction.
  • Fanning the Hammer doesn't recover Skill Points, so his rotation is SP-hungry.
  • Base ATK and offensive stats barely matter: Break Effect and SPD are all he needs, which leaves room for defensive main stats.
  • Enemies that lock their Toughness bars are his biggest weakness.

Strengths

  • Outstanding single-target Break damage
  • Huge Toughness damage every turn
  • Implants Physical Weakness with his Ultimate and Technique
  • Needs little ATK or CRIT, so he can be built defensively
  • His Ultimate's action delay helps the team survive
  • Many good, accessible teammates

Weaknesses

  • Needs to ramp up his Pocket Trickshot stacks
  • Big drop-off without his signature Light Cone
  • Struggles against enemies that lock their Toughness bars
  • Almost useless in Pure Fiction

Notable dupes · Eidolon

E1
Big upgrade

Starts each battle with a Pocket Trickshot and ignores 16% of enemies' DEF.

E2
Big upgrade

Each Pocket Trickshot gained in a Standoff recovers 1 Skill Point and grants +30% Break Effect for 2 turns.

E4
Solid upgrade

The Standoff target takes 12% more DMG from him, and his own DMG taken increase is reduced by 12%.

E6
Solid upgrade

His Talent's Break DMG hits harder and splashes onto adjacent enemies.

Community

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