PSY
Physical
Fervent Tempo Δ
Rozaliya Olenyeva
Fervent Tempo Δ is Rozaliya's S-rank PSY-type Physical greatsword user, the v4.3 augment core of Molotov Cherry. She fills two Juice gauges with attacks and evasions, bursts into Fervent Mode, and parries hits with her Ultimate for a huge counter. She was one of the best battlesuits of her time (0s Memorial Arena clears, strong in Abyss), but with no Astral Ring she is now an outdated Part 1 Physical DPS, kept for the Elysian Realm and for fans.
Physical DPS
Weapons



Stigmata
Set effects
Set effects
Set effects
Stat targets
- Stigmata affixes: ideally 4 ATK and 2 Crit DMG lines; full ATK is fine (Marisa Impact)
- Parry the Sleeper's Dream attack with your Ultimate every time it is available
- Keep your combo above 30 hits for the 50% Total DMG Multiplier
Talent priority
Where to get her: Molotov Cherry from the War Treasury, her augment materials from the Asterite Shop (Marisa Impact). Unlocking her pays off with Elysian Realm first-clear crystal rewards; in the Elysian Realm, start with the Silence Ego signet (Mixing helps gather enemies) and take SP regen early.
Recommended teams
Olenyeva twins (legacy Physical)
Liliya can still be used with Fervent Tempo Δ to unleash double parries (Marisa Impact), and Starlit Astrologos supports from the background with her QTE, Ultimate and Crit Rate buffs. A Part 1 team with no Astral Ring.
Part 1 Physical core (legacy)
Herrscher of Sentience was the backbone of Part 1 Physical teams thanks to her impair (DEF reduction), and Starlit Astrologos buffs without taking the field. Outdated in 9.0, but still fine for older content and events.
How to play
Juice and Fervent Mode
- Each Basic ATK sequence gives 150 CYAN Juice; evasions give PINK Juice (200, or 400 with the Ultimate Evasion, which also grants a barrier worth 15% of her max HP and a 3s Global Time Fracture). Both gauges cap at 1,200.
- With both gauges full, hold [ATK] for the Charged ATK Dissociated Harmony: it consumes all Juice and starts Fervent Mode (2,400 Fervent Juice, drained over time). Fervent Mode improves Ignore Interrupt; no Fervent Juice is spent for 3s after any Time Fracture.
- Evading during Basic ATK SEQ 1-3 keeps the combo going, so you can weave dodges into your string.
Ultimate: Phantom Memories
- For 50 SP (CD 9s), she takes a DEF Stance for up to 0.7s, then counters with Strike Back. If an attack hits her during the stance, she performs Strike Back EX (100% + 400% + 1,000% ATK of Physical DMG and a 1.6s Global Time Fracture).
- The Ultimate also puts her in Fervent Mode, and her Juice returns to its previous level afterwards.
- Sleeper's Dream's active creates an attack she can parry herself: press the weapon, wait a split second, then cast the Ultimate for a guaranteed Strike Back EX.
Rotation (Marisa Impact)
- Weapon active → Ultimate a split second later (Strike Back EX).
- Spam Basic ATK; cast the Ultimate whenever it is ready, you do not need to wait for the weapon.
- Short on SP? Keep attacking and evading to fill Juice, then enter Fervent Mode with the Charged ATK.
Her passive rewards long combos: 20% then 50% Total DMG Multiplier above 10 / 30 hits, and 40% against Weakened or Time-Slowed enemies. Her QTE (augment core 2★) triggers on Weakened enemies or when a teammate is hit, gathers enemies and inflicts Stun Trauma.
Strengths
- Flashy, rewarding parry gameplay with a huge Strike Back EX, made reliable by Sleeper's Dream.
- Her Ultimate Evasion barrier and parries make her sturdy.
- Gathers enemies (QTE) and deals 50% more damage to BIO-type enemies.
- Blueberry Blitz can join her for double parries.
Weaknesses
- No Astral Ring: far behind Part 2 Physical DPS in Superstring Abyss and the Memorial Arena.
- Expensive to unlock: Molotov Cherry plus augment cores, and most key skills need 2★ to 4★ augment ranks.
- Wants ranks and Sleeper's Dream to perform (Marisa Impact); play lower difficulties without them.
- Marisa Impact does not recommend farming Molotov Cherry or her augment materials first.
Notable dupes · Rank
Augment core rank 2 unlocks her QTE Neon Impact (gather, Stun Trauma, 600 Juice), +50% Total DMG to BIO-type enemies in Fervent Mode, and Graded Momentum (bonus SP and 40% less damage taken during Basic ATK SEQ 4-6).
Flash of Inspiration: Charged ATKs deal 400% ATK of bonus Physical DMG.
Talia's Wound: Strike Back EX gains 30% Crit Rate and 20% Crit DMG. Rank 6 also requires Molotov Cherry at SSS.
At SS, her leader skill doubles to +40% team melee Physical DMG, and she gains 25% Crit Rate while her evasion barrier is up plus a small heal.
Player builds for Fervent Tempo Δ
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Sources & references
- https://honkaiimpact3.fandom.com/wiki/Fervent_Tempo_%CE%94
- https://honkaiimpact3.fandom.com/wiki/Augment_Core
- https://honkaiimpact3.fandom.com/wiki/Sleeper%27s_Dream
- https://marisaimpact.com/valk/ft
- https://marisaimpact.com/valk/molotov-cherry
- https://marisaimpact.com/valk/blueberry-blitz
- https://marisaimpact.com/valk/hos