S MECH Physical

Dreamweaver

Misteln Schariac

TierC
RolesDPS
Release6.6

Dreamweaver is Misteln Schariac's S-rank MECH-type Physical DPS and the first javelin user. Her physical body commands the Seeds of Ideas, while her Ultimate pulls enemies into a dream where an astral body fights with javelins and ends it with a huge Finisher. Most of her damage counts as summoned entity damage. Marisa Impact calls her very underwhelming: she has no Astral Ring and her few bosses rarely come back, so she is a collection piece today.

Dreamweaver

Summoner Physical DPS

Weapons

Prophetic Dreams: Self-Fulfilling BiS
S
Best in slot: big buffs, Crit DMG and some SP recovery.
PRI-ARM of Prophetic Dreams: +20% Total DMG, up to 35% Physical DMG and 25% Crit DMG for Basic, Combo and Charged ATKs in Cosmic Dominance, and SP or Crit DMG on Dreamweaver's weapon actives.
Prophetic Dreams
A
The 4★ base, sold again in the v8.6 Battle Pass Reserve Works.
Dreamweaver's signature javelin: Physical and Crit DMG for Basic, Combo and Charged ATKs (much higher in Cosmic Dominance), plus a little SP from her physical body's weapon active.
Mirage Spearhead
A
Craftable filler with only a small Total DMG buff (BBS universal pick).
Foundry-craftable 4★ javelin: its active depends on the wielder, and it gives +8% Total DMG, raised to 15% in Cosmic Dominance state.

Stigmata

As You Wish T Top
As You Wish M Middle
As You Wish B Bottom
Alexandra: best in slot, big buffs and Crit DMG.
Set effects
2pAlexandra set. Physical DMG +20% and summoned entities deal 30% more Total DMG.
3pCrit DMG +20%; on Dreamweaver, enemies take 10% more Physical DMG from her.
Marco Polo T Top
Marco Polo M Middle
Marco Polo B Bottom
BBS transitional set.
Set effects
2pAbove 25 combo hits, Combo and Charged ATKs deal 250% ATK of bonus Physical DMG on hit (CD: 5s).
3pAbove 25 combo hits, the wearer heals 200 HP every 5s.

Stat targets

  • Stigmata affixes: ideally 4 ATK and 2 Crit DMG lines; full ATK is fine too (Marisa Impact)
  • S1 raises her independent Physical DMG multiplier from 17.3% to 20%

Talent priority

Ultimate
Special ATK
Passive
Leader
Basic ATK
Evasion

Only invest if you love her: new and F2P players should keep their crystals for Part 2 battlesuits, which use the Astral Ring system (Marisa Impact).

Teams

Recommended teams

Part 1 Physical

Herrscher of Rebirth (Soul Shaper form) impairs and triggers her QTE with Time Fracture, and Terminal Aide 0017 adds Physical buffs, SP and shield break; Marisa Impact showcases Terminal Aide 0017 supporting Dreamweaver against Abyss Aponia.

Part 1 Physical (Reign Solaris)

Reign Solaris has replaced Terminal Aide 0017 as the go-to Part 1 Physical support (Marisa Impact).

Guide

How to play

Physical body

  • Her Weapon Skill Assemblage of Ideas summons the Seeds of Ideas (they dive-bomb enemies and restore SP on hit, more from SS1). While they are out she is in Cosmic Dominance (50% less DMG taken), and Weapon becomes Protective Appearance, a guard that counters.
  • Her Basic ATK SEQ 3 opens a small black hole that gathers enemies, and SEQ 4 has the Seeds throw spears.

Astral body (Ultimate)

  • Her Ultimate (50 SP, 11s CD, unaffected by CD reduction) pulls everything into a dream: for 20s an astral body fights in her place. It can burn up to 50 extra SP for more Physical DMG and Crit Rate.
  • The astral body has 4 short javelins; Basic ATK SEQ 4 throws them and fills the Javelin Meter. With a full meter, hold ATK for Kaleidoscope, which gathers enemies and hits hard.
  • 5s after creating the dream, tap Ultimate again for the Finisher: an invincible javelin throw in Time-frozen Domain with 100% Crit Rate that sends her back to her physical body.

QTE

  • Triggered when an enemy is in Time Fracture or impaired: a gravity field that deals big Physical DMG, summons the Seeds of Ideas and makes enemies deal 30% less Total DMG for 10s.

Marisa Impact's Elysian Realm loops: physical body = Weapon, Weapon again when it glows, ATK when it glows, repeat. Astral body = Ultimate, Weapon, spam Basic ATK until the spear counter reaches 8, Charged ATK, repeat.

Strengths

  • Unique summoner javelin gameplay with built-in grouping (black hole, Kaleidoscope).
  • Invincible, time-frozen Finisher with guaranteed Crit.
  • Her leader skill gives the whole team Crit DMG, and her QTE reduces enemy damage by 30%.
  • The battlesuit and her gear have been sold through the Battle Pass (v8.0–8.1, Reserve Works in v8.6).

Weaknesses

  • Very underwhelming as a DPS (Marisa Impact), with no Astral Ring and no Part 2 role.
  • Her one or two favourable bosses rarely appear anymore.
  • The astral body pushes her backwards, so attacks can miss, and she is easier to kill in that form.
  • Not worth crystals or Battle Pass picks for F2P players.

Notable dupes · Rank

S1
Solid upgrade

Enemies take more Physical DMG from her: 17.3% → 20% (independent multiplier).

S2
Optional

+40 initial SP, mostly for the Memorial Arena.

SS
Solid upgrade

Her Finisher deals an extra 350% ATK of Physical DMG.

SSS
Optional

The astral body's evasion attacks trigger her Ultimate Evasion Skill and chain into Basic ATK SEQ 4: a smoother rotation.

Community

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