BIO
Physical
Celestial Hymn
Theresa Apocalypse
Celestial Hymn is Theresa Apocalypse's S-rank BIO-type Physical cross user from v2.2.3. Her Ultimate opens a black hole that gathers enemies and impairs them (DEF -75%), and her passives give the team Crit DMG against impaired enemies, Physical DMG and Blade Barriers. She carried the whole Physical meta for more than four years and was only replaced by Herrscher of Sentience (Marisa Impact). With no Astral Ring, she is obsolete in 9.0, but she remains a free, easy Physical support for older content.
Physical support
Weapons



Stigmata
Set effects
Set effects
Stat targets
- Stigmata affixes: ATK on every piece
- S rank is enough: her key support effects are in her base kit
- Keep enemies impaired: Ultimate (DEF -75%), Charged ATK and QTE (DEF -50%)
Talent priority
Where to get her: War Treasury, Dorm Supply and Battle Pass (Marisa Impact). Celestial Hymn Fragments and Rank-up Stamps have also appeared in rotating shop offers (official notes).
Recommended teams
Classic Physical trio
The kind of team she carried for years: Celestial Hymn impairs and buffs, Valkyrie Accipiter breaks shields and adds her own DEF reduction, and the Physical DPS deals the damage. Old content only.
BIO Physical team
Night Squire as the leader gives BIO battlesuits +36% Crit DMG, stacking with Celestial Hymn's +30% against impaired enemies; Valkyrie Blastmetal adds free team-wide Total DMG buffs that work without an Astral Ring.
How to play
Ultimate: Celestial Judgment (125 SP)
- Creates a black hole for 3s that pulls enemies in and slashes them (50 × 40% ATK of Physical DMG). When it ends, enemies are impaired: DEF -75% for 10s.
- The whole team deals 30% more Crit DMG to impaired enemies.
- From SS rank each hit deals 30% ATK more; from SSS rank enemies in the black hole are slowed and take Ice DMG over time.
Impair uptime
- Charged ATK (hold [ATK] during her 5-sequence Basic ATK or her Ultimate): spinning blades that impair enemies (DEF -50%) for 7s.
- QTE (triggers on Time Slowed enemies): 5 × 250% ATK of Physical DMG and DEF -50% for 7s.
Team buffs
- Deploying her weapon's cross gives the team +25% Physical DMG for 7.5s; with 11th Leitourgia she also regains SP quickly.
- Blade Barrier (Ultimate Evasion, CD 16s with Divine Wisdom): the whole team gets Ignore Interrupt, 50% less Total DMG taken and damage ticks for 5s. When she switches out, she spends an evasion to give the team a Blade Barrier.
- Above 45 combo hits, her Basic ATK can restore 2 SP to the whole team (CD 1s). She starts battles with 36 bonus SP.
Support loop
- Deploy the weapon active (cross), then Ultimate to gather and impair enemies.
- Charged ATK to refresh the impair, then switch out (Blade Barrier) to your DPS.
- Swap back in on a Time Slow for her QTE.
Leader skill: team +12% max SP, and a team of 3 BIO-type battlesuits gets +20% Physical DMG (20% max SP and 28% Physical DMG from S3). From S2, her Ultimate and QTE deal 25% more Total DMG.
Strengths
- The best Physical support of Part 1 for years: DEF -75% impair, +30% team Crit DMG against impaired enemies and +25% team Physical DMG.
- Her black hole gathers enemies, and Blade Barriers protect the whole team.
- Team SP support (max SP, SP restoration) and a very simple rotation.
- Free to farm in the War Treasury (Marisa Impact).
Weaknesses
- Obsolete in 9.0: no Astral Ring, and Herrscher of Sentience replaced her long ago (Marisa Impact).
- Her buffs only help Physical teams, and her leader bonus needs three BIO battlesuits.
- She needs 11th Leitourgia for comfortable SP.
Notable dupes · Rank
Blissful Hymn: her Ultimate and QTE deal 25% more Total DMG.
Crossing Harmony: each Ultimate and QTE hit deals 30% ATK of bonus Physical DMG, and the QTE deals 50% more DMG to shields.
Enemies in the black hole get -75% ATK Speed and take Ice DMG every 0.4s.
Player builds for Celestial Hymn
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