MECH
Physical
Void Drifter
Kiana Kaslana
Void Drifter is Kiana's MECH-type Physical pistol user from v3.3, the augment core of the A-rank Valkyrie Ranger. She marks enemies with Voidmark, pulls them together with Enerstrom and fires Subspace Lance Combo ATKs that build Herrscher Charge until she falls into Inner Turmoil, which she cancels by switching out to buff her team. Marisa Impact remembers her as a short-burst Physical DPS who was extremely good in the Memorial Arena, but she has no Astral Ring and is obsolete in 9.0: play her for older content and the Elysian Realm.
Physical DPS
Weapons




Stigmata
Set effects
Set effects
Set effects
Stat targets
- Augment priority: 1★ (Temporal Lag, Tenacity), 2★ (Rift Drifter, Rift Siphon, QTE; base at S rank), then 4★ (Volatile Energy; base at SS)
- Keep enemies Voidmarked: Temporal Lag only adds damage on marked targets
- Switch out as soon as Inner Turmoil starts
Talent priority
Where to get her: Valkyrie Ranger from the Open World, Expedition, Dorm Supply, Dorm Shop and Elysian Shop; Void Drifter augment materials from the Open World and the Asterite Shop (Marisa Impact). Marisa Impact advises farming Valkyrie Blastmetal and the Elysian Realm A-ranks first.
Recommended teams
Part 1 Physical QTE chain
Herrscher of Sentience impairs enemies, which triggers Void Drifter's QTE; her third Combo sequence applies Time Slow, which triggers Stygian Nymph's QTE, and from 4★ her Inner Turmoil buffs whoever comes in next. Old content only.
Farmable Physical team
Herrscher of Sentience's Impair triggers both Void Drifter's and Twilight Paladin's QTEs, and Void Drifter's Inner Turmoil gives Twilight Paladin SP and 20% Total DMG from 4★. All three are farmable.
How to play
Herrscher Charge and Inner Turmoil
- Her Herrscher Charge goes from 0 to 600 (she also gains 50 max SP). Each Combo ATK adds 100.
- At full Charge she falls into Inner Turmoil for 3s: she cannot attack, evade or use her weapon, but inflicts 6 Stun Trauma; afterwards the Charge drains and her Combo ATK stays locked until it reaches 0. Switching out or casting the Ultimate cancels Inner Turmoil.
- From 4★ (Volatile Energy), entering Inner Turmoil gives her teammates 12 SP and 20% Total DMG for 12s (CD 18s): fill the gauge, then switch out.
Void Kata, Voidmark and Combo
- Basic ATK SEQ 4 applies a 12s Voidmark and opens a 3s Enerstrom that pulls enemies in (CD 10s, costs 50 Charge). Basic ATK crits can inflict Bleed Trauma.
- Hold [ATK] for Combo: Void Flechette (three lance thrusts). From 1★, hits on Voidmarked enemies add 120% ATK of Physical DMG and the third thrust inflicts a 3s Time Slow; from 2★, each Combo stacks +10% Combo DMG (5 stacks).
Ultimate: Void Impact
- For 100 SP (CD 30s) she slows nearby enemies, deals 2,000% ATK of Physical DMG, applies Voidmark and resets her Herrscher Charge (from 6★, +20% Crit Rate for 7s).
Zeitstrom and QTE
- Ultimate Evasion deals 300% ATK of Physical DMG and opens an Enerstrom that pulls and Voidmarks enemies (CD 10s, 7s with Time Bender). From 2★ it restores 8 SP; from 3★, Ultimate Evasion or a switch entry grants Ignore Interrupt and 40% DMG Reduction for 8s.
- Her QTE (2★) triggers on impaired or weakened enemies, knocks them airborne and Voidmarks them.
Loop
- Enter with her QTE or Basic ATK SEQ 4 to Voidmark and gather enemies.
- Chain Combo ATKs, and cast the Ultimate when it is up to reset the Charge.
- When the gauge fills, switch out: from 4★ this cancels Inner Turmoil and buffs the next Valkyrie.
Leader skill: the team gains Move Speed and MECH-type Valkyries gain ATK Speed (25% and 14% from S rank); it adds little damage.
Strengths
- Free: Valkyrie Ranger from the Open World, Expedition, Dorm Supply and several shops, her augment materials from the Open World and the Asterite Shop (Marisa Impact).
- Strong short bursts, crowd control (Enerstrom pulls, Time Slow, Stun Trauma) and 60% more damage against shields.
- From 4★ she doubles as a buffer: switching out on Inner Turmoil gives the team SP and Total DMG.
- Her best weapon, Domain of the Void, is a universal Physical pistol.
Weaknesses
- Obsolete in 9.0: an outdated Part 1 Physical DPS with no Astral Ring.
- Inner Turmoil locks her out of attacking if you do not switch or cast the Ultimate in time.
- Her key augment ranks need the base battlesuit at S, SS and SSS rank.
- Her leader skill only gives speed, not damage.
Notable dupes · Rank
Augment rank 2 (base at S rank): Rift Drifter (+50% Combo DMG at max stacks), Rift Siphon (+8 SP per Enerstrom) and her QTE.
Rift Aegis: Ignore Interrupt and 40% DMG Reduction for 8s after Ultimate Evasion or a switch entry.
Augment rank 4 (base at SS rank): Volatile Energy, entering Inner Turmoil gives teammates 12 SP and 20% Total DMG for 12s.
Augment rank 6 (base at SSS rank): Void Sync, +20% Crit Rate for 7s during the Ultimate.
Player builds for Void Drifter
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Sources & references
- https://honkaiimpact3.fandom.com/wiki/Void_Drifter
- https://honkaiimpact3.fandom.com/wiki/Augment_Core
- https://honkaiimpact3.fandom.com/wiki/Domain_of_the_Void
- https://honkaiimpact3.fandom.com/wiki/Twins_of_Eden
- https://marisaimpact.com/valk/void-drifter
- https://honkaiimpact3.hoyoverse.com/global/fr-fr/news/106518