A MECH Physical

Void Drifter

Kiana Kaslana

TierC
RolesDPS
Release3.3

Void Drifter is Kiana's MECH-type Physical pistol user from v3.3, the augment core of the A-rank Valkyrie Ranger. She marks enemies with Voidmark, pulls them together with Enerstrom and fires Subspace Lance Combo ATKs that build Herrscher Charge until she falls into Inner Turmoil, which she cancels by switching out to buff her team. Marisa Impact remembers her as a short-burst Physical DPS who was extremely good in the Memorial Arena, but she has no Astral Ring and is obsolete in 9.0: play her for older content and the Elysian Realm.

Void Drifter

Physical DPS

Weapons

Domain of the Void BiS
S
Best in slot (Marisa Impact, BBS): +20% Physical DMG, +30% Crit DMG and an Implosion Core active. Marisa Impact lists it in the Starter Manual; it is also a Foundry PRI-ARM of Keys of the Void.
PRI-ARM of Keys of the Void: the active summons an Implosion Core that crushes, then explodes for up to 360% ATK of Physical DMG; +20% Physical DMG and +30% Crit DMG for any wielder. On Herrscher of the Void: restores 60 Herrscher Charge, creates an empowered Space Core, summons an extra Implosion Core when she enters Herrscher Form, +10% Physical DMG against Time Slowed enemies, +25% DMG against shields and 20% less Total DMG taken.
Twins of Eden
A
BBS augment build: its Grav Bomb impairs enemies (-65% DEF) and gives the team +12% Physical DMG.
The active fires a Grav Bomb (600% ATK of Physical DMG, +150% against shields; Grav Lock disables a target whose shield breaks) that explodes for 500% ATK; both impair enemies (DEF -65% for 9s) and give the team +12% Physical DMG for 9s. +40% Crit DMG and +5% Crit Rate in co-op raids.
Tranquil Arias
A
BBS alternative: bonus damage on time-slowed enemies, which her third Combo sequence provides.
Sixth Serenade's base pistols (PRI-ARM: Tranquil Rhapsody): hitting Time Slowed enemies deals 1,000 Physical and 1,500 Ice DMG around the target (CD: 5s); +15% Physical and Elemental DMG, and +50% Total DMG for 5s on entry (once every 30s, reset by the Ultimate).
Judgment of Shamash
A
BBS transitional pick.
Older Fire Divine Key: its active smites enemies, slows them and makes them take up to 15% more Total DMG, with bonus damage against ignited enemies.

Stigmata

Schrodinger T Top
Shuijing M Middle
Shuijing B Bottom
Best set (Marisa Impact, BBS): Schrödinger top with Shuijing middle and bottom (+30% Total DMG).
Set effects
2pEach incoming hit has a 50% chance to deal 70% less damage; otherwise it deals 40% more.
3pAll buffs of this set's pieces gain a 10% higher trigger chance.
2pSage's Mentor set. Total DMG +30%, and the Censured State applied by the B piece's QTE hits (enemies deal 12% less DMG and take 18% more Physical DMG) lasts 4s longer.
3pUltimates give the wearer and the on-field teammate +20% Total DMG for 18s; on Starlit Astrologos, she also gains 40% Crit DMG.
Gustav Klimt T Top
Gustav Klimt M Middle
Isaac Newton B Bottom
BBS augment build, paired with Twins of Eden: Klimt's weapon-active curse adds Physical vulnerability.
Set effects
2pAccursed Shadows set. The weapon active (CD: 16s) puts an 8s Hematic Curse on enemies within 6m: they take 10% more Physical DMG (the M piece also gives the team +20% Physical DMG for 8s after a weapon active).
3pThe wearer takes 50% less Indirect DMG, and Hematic Curse lasts 2s longer.
2pLaws of Motion set. Total DMG +10%; Basic, Combo and Charged ATKs have a 10% chance to slow, impair or weaken enemies for 10s, or to inflict 3 Trauma (CD: 2s).
3pEvery second, Basic ATKs (Combo and Charged ATKs included) gain a 20% Total DMG Multiplier (5 stacks max); attacking consumes the buff and starts a 7s cooldown.
Michelangelo T Top
Planck M Middle
Michelangelo B Bottom
BBS alternative mix.
Set effects
2pRenaissance set. Total DMG +15%, plus another 15% for 15s after entering the field (CD: 30s).
3pOn exit, heals 2% max HP per second for 10s and strikes every enemy for 300% ATK of Physical DMG, doubled against enemies under 10% HP (CD: 30s).
2pWeak hits (below 15 × the Valkyrie's level) no longer interrupt the wearer; on Bronya, ranged attacks get a 15% Total DMG Multiplier.
3pHitting an enemy heals 5% HP (CD: 5s); on Bronya, SP regen +30%.

Stat targets

  • Augment priority: 1★ (Temporal Lag, Tenacity), 2★ (Rift Drifter, Rift Siphon, QTE; base at S rank), then 4★ (Volatile Energy; base at SS)
  • Keep enemies Voidmarked: Temporal Lag only adds damage on marked targets
  • Switch out as soon as Inner Turmoil starts

Talent priority

Special ATK
Ultimate
Evasion
Passive
Basic ATK
Leader

Where to get her: Valkyrie Ranger from the Open World, Expedition, Dorm Supply, Dorm Shop and Elysian Shop; Void Drifter augment materials from the Open World and the Asterite Shop (Marisa Impact). Marisa Impact advises farming Valkyrie Blastmetal and the Elysian Realm A-ranks first.

Teams

Recommended teams

Part 1 Physical QTE chain

Herrscher of Sentience impairs enemies, which triggers Void Drifter's QTE; her third Combo sequence applies Time Slow, which triggers Stygian Nymph's QTE, and from 4★ her Inner Turmoil buffs whoever comes in next. Old content only.

Farmable Physical team

Herrscher of Sentience's Impair triggers both Void Drifter's and Twilight Paladin's QTEs, and Void Drifter's Inner Turmoil gives Twilight Paladin SP and 20% Total DMG from 4★. All three are farmable.

Guide

How to play

Herrscher Charge and Inner Turmoil

  • Her Herrscher Charge goes from 0 to 600 (she also gains 50 max SP). Each Combo ATK adds 100.
  • At full Charge she falls into Inner Turmoil for 3s: she cannot attack, evade or use her weapon, but inflicts 6 Stun Trauma; afterwards the Charge drains and her Combo ATK stays locked until it reaches 0. Switching out or casting the Ultimate cancels Inner Turmoil.
  • From 4★ (Volatile Energy), entering Inner Turmoil gives her teammates 12 SP and 20% Total DMG for 12s (CD 18s): fill the gauge, then switch out.

Void Kata, Voidmark and Combo

  • Basic ATK SEQ 4 applies a 12s Voidmark and opens a 3s Enerstrom that pulls enemies in (CD 10s, costs 50 Charge). Basic ATK crits can inflict Bleed Trauma.
  • Hold [ATK] for Combo: Void Flechette (three lance thrusts). From 1★, hits on Voidmarked enemies add 120% ATK of Physical DMG and the third thrust inflicts a 3s Time Slow; from 2★, each Combo stacks +10% Combo DMG (5 stacks).

Ultimate: Void Impact

  • For 100 SP (CD 30s) she slows nearby enemies, deals 2,000% ATK of Physical DMG, applies Voidmark and resets her Herrscher Charge (from 6★, +20% Crit Rate for 7s).

Zeitstrom and QTE

  • Ultimate Evasion deals 300% ATK of Physical DMG and opens an Enerstrom that pulls and Voidmarks enemies (CD 10s, 7s with Time Bender). From 2★ it restores 8 SP; from 3★, Ultimate Evasion or a switch entry grants Ignore Interrupt and 40% DMG Reduction for 8s.
  • Her QTE (2★) triggers on impaired or weakened enemies, knocks them airborne and Voidmarks them.

Loop

  1. Enter with her QTE or Basic ATK SEQ 4 to Voidmark and gather enemies.
  2. Chain Combo ATKs, and cast the Ultimate when it is up to reset the Charge.
  3. When the gauge fills, switch out: from 4★ this cancels Inner Turmoil and buffs the next Valkyrie.

Leader skill: the team gains Move Speed and MECH-type Valkyries gain ATK Speed (25% and 14% from S rank); it adds little damage.

Strengths

  • Free: Valkyrie Ranger from the Open World, Expedition, Dorm Supply and several shops, her augment materials from the Open World and the Asterite Shop (Marisa Impact).
  • Strong short bursts, crowd control (Enerstrom pulls, Time Slow, Stun Trauma) and 60% more damage against shields.
  • From 4★ she doubles as a buffer: switching out on Inner Turmoil gives the team SP and Total DMG.
  • Her best weapon, Domain of the Void, is a universal Physical pistol.

Weaknesses

  • Obsolete in 9.0: an outdated Part 1 Physical DPS with no Astral Ring.
  • Inner Turmoil locks her out of attacking if you do not switch or cast the Ultimate in time.
  • Her key augment ranks need the base battlesuit at S, SS and SSS rank.
  • Her leader skill only gives speed, not damage.

Notable dupes · Rank

2★
Big upgrade

Augment rank 2 (base at S rank): Rift Drifter (+50% Combo DMG at max stacks), Rift Siphon (+8 SP per Enerstrom) and her QTE.

3★
Solid upgrade

Rift Aegis: Ignore Interrupt and 40% DMG Reduction for 8s after Ultimate Evasion or a switch entry.

4★
Big upgrade

Augment rank 4 (base at SS rank): Volatile Energy, entering Inner Turmoil gives teammates 12 SP and 20% Total DMG for 12s.

6★
Optional

Augment rank 6 (base at SSS rank): Void Sync, +20% Crit Rate for 7s during the Ultimate.

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