A BIO Physical

Striker Fulminata

Raiden Mei

TierC
RolesDPS
Release3.0

Striker Fulminata is Mei's A-rank BIO-type Physical katana user from v3.0, the augment core of Valkyrie Bladestrike and the first battlesuit of the Augment system. She throws her Gotamashi Edge after evasions, dashes in for rapid Blade Flurries fuelled by EM Reserves, and slashes even faster in her Takemikazuchi Burst mode while her teammates regain SP. Fun but only a decent DPS even at release (Marisa Impact), she has no Astral Ring and is obsolete in 9.0; her main use today is the Elysian Realm, where she has been playable since v5.1.

Striker Fulminata

Physical DPS

Weapons

Dawn Breaker: Talwar BiS
A
Her original signature (BBS recommendation, 100%): SP regeneration on the active, +10% Total DMG and Crit Rate in Burst, and 16 starting SP.
The active charges forward for 900% ATK of Physical DMG, then restores 4 SP every 0.5s for 8s; +10% Total DMG and Crit Rate during Ultimates and burst modes, and +16 starting SP.
Seven Thunders of Retribution: Rumble
A
Marisa Impact's tentative pick (Battle Pass katana): Total DMG against countered types.
Herrscher of Thunder's Divine Key: +30% Total DMG against countered types, the active can be used on her dragon and chains into Finisher, and the whole Ultimate pauses all timers.
Nue of the Shadow
A
BBS alternative: team Crit buffs and Crit DMG on Combo ATKs and Ultimates.
Shadow Dash's signature katana: a slash that gives the team +10% Crit Rate and +15% Crit DMG for 9s, plus +25% Crit DMG on Combo ATKs and Ultimates.
Jizo Mitama
A
BBS transitional pick.
Older katana Divine Key: summons Jizo Mitama to fight for up to 40s and grants up to +32% Total DMG against airborne enemies.

Stigmata

Dirac T Top
Dirac M Middle
Dirac B Bottom
Best set (BBS 100% and Marisa Impact): Crit Rate, Burst-mode Total DMG, Physical DMG and SP after evasions, which she triggers constantly. G3 Dirac is craftable in the Foundry.
Set effects
2pQuantum Waltz set. With any 2 piece effects active, +35% Physical DMG, and both effects are refreshed and extended to 14s.
3pWith all 3 piece effects active, Ultimate and burst-mode attacks impair non-impaired enemies (DEF -50% for 3s), and the effects are refreshed and extended to 18s.
Marco Polo T Top
Marco Polo M Middle
Marco Polo B Bottom
BBS transitional set: bonus Physical hits on Combo ATKs above 25 combo hits and some healing.
Set effects
2pAbove 25 combo hits, Combo and Charged ATKs deal 250% ATK of bonus Physical DMG on hit (CD: 5s).
3pAbove 25 combo hits, the wearer heals 200 HP every 5s.

Stat targets

  • Aim for 3★ augment rank: Blade Shower, her QTE and Current Converter carry her damage
  • Always throw the Gotamashi Edge before a Blade Flurry
  • Stigmata affixes: ATK and Crit

Talent priority

Special ATK
Evasion
Ultimate
Passive
Basic ATK
Leader

Where to get her: Valkyrie Bladestrike from the Open World, Expedition, Dorm Supply, Dorm Shop and Elysian Shop; Fulminata Cores from the Asterite Shop, Expedition and Adventure Tasks (Marisa Impact). Elysian Realm: her exclusive Elysia signets turn EM Reserves into extra penetrating blades, lightning bursts and barriers.

Teams

Recommended teams

Part 1 Physical

The usual Part 1 Physical supports: Herrscher of Sentience for impair and Physical buffs, Starlit Astrologos for off-field Physical buffs. Her Burst mode gives both of them SP. Part 1 content only.

Budget Part 1 Physical

An all A-rank option: Drive Kometa's shields boost melee Physical DMG and Crit Rate and her Perfect DEF slows time, which also triggers Striker Fulminata's QTE.

Guide

How to play

EM Reserves

  • Her Basic ATK SEQ 2, 3 and 5 restore EM Reserves (1, 1 and 2); her Ultimate Evasion, her QTE and her Ultimate restore more.
  • During an evasion, tap [ATK] to spend 1 EM Reserve and throw the Gotamashi Edge (AoE Physical DMG, and 2 EM Reserves back outside Burst), then dash in and start a Blade Flurry.

Combo ATK: Blade Flurry

  • A dash, a flurry of slashes and a Fatal Slash; tap [ATK] during it to repeat it up to 2 times.
  • From 2★, enemies hit by the Gotamashi Edge take 30% more Physical DMG from Blade Flurry for 3s, so always throw the blade first. Blade Flurry also gains +40% Crit DMG against airborne enemies.

Evasion: Raikage

  • Ultimate Evasion triggers a 3s Time Fracture and restores 1 EM Reserve (CD 15s); tap [ATK] right after for Blade Flurry.

Ultimate: Takemikazuchi

  • At 100+ SP, she enters Burst mode for up to 10s (20 SP, then 8 SP/s) and gets 4 EM Reserves. In Burst, her Basic ATK string changes (its 5th sequence inflicts Paralyze Trauma), the Gotamashi Edge deals +300% ATK, and off-field teammates regain 2 SP/s.
  • From 2★, entering Burst deals bonus damage based on her combo count and cuts damage taken by 40%.

Rotation

  1. Basic ATK to SEQ 5 to fill EM Reserves.
  2. Evade (ideally an Ultimate Evasion) → throw the Gotamashi Edge → Blade Flurry, and repeat while you have EM Reserves.
  3. At 100+ SP, Ultimate and keep throwing blades and Blade Flurries until Burst ends.

From 3★ she gains +0.5% Crit Rate per combo hit (up to +50%), and her team-wide Combo Keeper protects the combo count once every 30s. Her leader skill only gives DEF and HP.

Strengths

  • Playable in the Elysian Realm since v5.1, with her own exclusive signets.
  • Fast, fun and mobile gameplay built around evasions, blade throws and Blade Flurries.
  • Burst mode feeds SP to off-field teammates and cuts her damage taken.
  • Built-in Time Fracture, Paralyze Trauma and airborne control.

Weaknesses

  • Obsolete in 9.0: no Astral Ring, and only a decent DPS even at release (Marisa Impact).
  • Needs Valkyrie Bladestrike plus Fulminata Cores, and several key skills require 2★–3★ augment ranks.
  • Short Burst mode (10s max) that needs 100 SP to start.
  • Her leader skill is purely defensive.

Notable dupes · Rank

2★
Big upgrade

Unlocks Blade Shower (+30% Blade Flurry Physical DMG after the Gotamashi Edge), her QTE Dancing Flames and Avatar of Blades (combo-based damage on Burst entry, 40% less damage taken in Burst).

3★
Big upgrade

Current Converter: +0.5% Crit Rate per combo hit, up to +50%.

6★
Optional

Raikage gives more Move Speed, a longer Time Fracture and 1 more EM Reserve.

S
Solid upgrade

Ki Spirit (+10% Crit Rate and +75% Crit DMG in Burst), Spirit Aura (Ignore Interrupt and 30% less Physical DMG taken during Basic/Combo ATKs) and the team-wide Combo Keeper.

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