MECH
Lightning
Shadow Knight
Fu Hua
Shadow Knight is Fu Hua's S-rank MECH-type Lightning gauntlet user from v2.6. She links her Six Fists into Combo ATKs, then spends SP over time in Lunar Eclipse, a long burst mode famous for her "ora-ora" Shi-Ki Onslaught, while a Lightning Field boosts her damage. She excelled in the old Abyss thanks to her grouping and damage resistance, and her PRI-ARM Nuada's Revenge kept her relevant for a while. She has no Astral Ring and is obsolete in 9.0 endgame content: enjoy her in Part 1 content and the Elysian Realm, where she has been playable since v6.5.
Lightning DPS
Weapons




Stigmata
Set effects
Set effects
Set effects
Set effects
Stat targets
- Stigmata affixes: ATK on every piece
- Enter Eclipse with as much SP as possible: it lasts longer and refunds more
- Fight inside the Lightning Field to keep its +50% Lightning DMG
Talent priority
Where to get her: War Treasury, Dorm Supply and Battle Pass; Nuada from the Exchange Shop and Battle Pass; G4 Handel from the Exchange Shop and Battle Pass (Marisa Impact). In the Elysian Realm, Blessing of Lunar Eclipse is the core Ego signet, followed by Blessing of Forces; take Vicissitude signets.
Recommended teams
Part 1 Lightning (Lunar Vow + Herrscher of Truth)
Lunar Vow: Crimson Love is the current Part 1 Lightning support and Herrscher of Truth brings Elemental Breach and SP. Shadow Knight's leader skill gives the team +28% Elemental DMG (SS), but its starting SP only goes to Lunar Vow: Herrscher of Truth is a Bronya battlesuit, which the SP bonus excludes. No Astral Ring: older content only.
Classic Lightning supports
The old Part 1 Lightning support duo: Azure Empyrea triggers Fallen Rosemary's QTE, and Rosemary's Runes and Stain of Trickery buff Lightning damage. Both are farmable.
How to play
Six Fists and Combo ATKs
- Her Basic ATK is a 6-stance string; each hit adds Lightning DMG and a little Paralyze Trauma.
- The Ultimate button doubles as her Combo button: after stances 1–2 it performs Ki Riptide, after stances 3–6 Ki Pulverize, and on its own Ki Seismic Slam, which knocks enemies back (Stun and Bleed Trauma against walls).
- After Ki Riptide, every 3rd attack releases a 300% ATK Lightning blast that restores 3 SP outside Eclipse.
Lunar Eclipse (burst mode)
- With more than 60 SP, hold [Ultimate]: Shi-Ki Crescent opens Lunar Eclipse for up to 60s, draining 6 SP per second (no SP from attacks) for +40% Lightning DMG. When it ends, she recovers 30% of the SP she had when she cast it.
- In Eclipse, stances 1–2 + Combo give Shi-Ki Charged Palm, stances 3–6 + mashing Combo give Shi-Ki Onslaught, her main damage (it also pulls enemies in and gives heavy damage reduction).
- Shi-Ki Crescent creates a Lightning Field (20s): inside it she gains +5% Lightning DMG per second, up to +50%. Recast it to move the field. At SS it also Time-Locks enemies for 4s and inflicts 12 Bleed Trauma.
- She deals +50% Total DMG to slowed or bleeding enemies, which her Nuada gauntlets and Ultimate Evasion (Bleed Trauma) help with.
Evasion and switch
- Ultimate Evasion releases an Electrical Surge (CD: 12s) that restores SP and inflicts Bleed Trauma; tap Combo right after to dash in with Ki Riptide (or Shi-Ki Onslaught in Eclipse).
- QTE: triggered on a frozen enemy. Switch skill: a Lightning ground smash.
Rotation: Basic ATK + Ki Riptide/Pulverize to build SP → hold Ultimate for Eclipse inside the Lightning Field → Basic ATK x3 + mash Combo for Shi-Ki Onslaught, weapon active on cooldown → stay in the field until the SP runs out. In the Elysian Realm she gets +50 initial SP, can Onslaught after Basic ATK SEQ 1–2, and her Ultimate creates a black hole where it lands that gathers enemies.
Strengths
- Long burst mode with high damage reduction, Ignore Interrupt and grouping: very safe for a melee DPS.
- Useful leader skill: +28% Elemental DMG for the team and +50 initial SP for non-Kiana/Mei/Bronya members (SS).
- Playable in the Elysian Realm since v6.5, where her Flame-Chaser adjustments make Vicissitude signets excellent.
- Easy to unlock (War Treasury, Dorm Supply, Battle Pass).
Weaknesses
- Obsolete in 9.0 endgame: no Astral Ring and no place in current Memorial Arena or Superstring Abyss teams.
- Eclipse drains SP and blocks SP gains from attacks: she needs SP-rich supports or signets to stay in it.
- Her damage depends on staying inside her Lightning Field, which is awkward against mobile bosses.
- Superseded as a Lightning DPS by later battlesuits such as Herrscher of Thunder and Lunar Vow: Crimson Love.
Notable dupes · Rank
Moon: Shi-Ki Crescent Time-Locks enemies for 4s and inflicts 12 Bleed Trauma; Despair adds Attack Speed and damage reduction; the leader skill gains +50 initial SP.
Anguish: in Eclipse, a 20% chance per second to inflict Paralyze Trauma around her.
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Sources & references
- https://honkaiimpact3.fandom.com/wiki/Shadow_Knight
- https://honkaiimpact3.fandom.com/wiki/Nuada%27s_Revenge
- https://honkaiimpact3.fandom.com/wiki/Elysian_Realm/Special_Adjustments
- https://marisaimpact.com/valk/shadow-knight
- https://www.hoyolab.com/article/17468641
- https://www.hoyolab.com/article/17479147