S PSY Fire

Phoenix

Fu Hua

TierC
RolesSupport · DPS
Release2.2.5

Phoenix is Fu Hua's S-rank PSY-type Fire gauntlet user from v2.2.5. She alternates different punch and kick Combo ATKs to build Prajna, brands enemies with Firebrand, and buffs her team's Elemental DMG before switching out. She was a good elemental support that could also deal decent damage, and was meta in both Memorial Arena and Abyss in her time (Marisa Impact). Fu Hua's later Fire battlesuit Azure Empyrea took over that role long ago; with no Astral Ring, Phoenix is obsolete in 9.0.

Phoenix

Elemental support / Fire DPS

Weapons

Cosmic Duality BiS
S
Best for a support Phoenix (Marisa Impact's best support pick, BBS support build with Fu Hua: Margrave): on Fu Hua, each charge gives teammates +5% Total DMG when she switches out (up to 15%).
PRI-ARM of Nebulous Duality for Fu Hua: its active gives Ignore Interrupt and restores HP and SP for 10s, a teammate's Ultimate restores 10 SP and 300 HP to the wielder (CD: 15s), and on Fu Hua each charge gives teammates +5% Total DMG when she switches out (up to 15%).
Oblivion Down
S
Best for a DPS Phoenix (BBS main build, Marisa Impact's DPS pick): PRI-ARM of Fenghuang Down, forged in the Foundry. Big Fire DMG, Total DMG and faster SP.
PRI-ARM of Fenghuang Down: the active immobilizes nearby enemies, who then take 2,150% ATK of Fire DMG and become Deranged (bonus Fire DMG from the wielder); +35% Total DMG and 30% faster SP recovery from attacks.
Fenghuang Down
A
The base form of Oblivion Down (Exchange Shop, Battle Pass).
Herrscher of Sentience's original gauntlets (can be tuned into a Divine Key): the active immobilizes nearby enemies, who then take 2,000% ATK of Fire DMG; +40% Fire DMG, and +40% Total DMG against enemies it hit.
Nebulous Duality
A
The base form of Cosmic Duality: the same exit buff at a lower value.
Azure Empyrea's signature gauntlets (PRI-ARM: Cosmic Duality): the active (25 SP) gives Ignore Interrupt, +10% ATK Speed and SP regen for 10s while draining 1% of current HP every 0.5s, and resets Azure Empyrea's Evasion protection; on Fu Hua, combo finishers stack up to +18% Total DMG and 3 charges, each giving teammates +4% Total DMG when she switches out.
Grips of Tai Xuan
A
BBS transitional pick.
Older gauntlet Divine Key: summons three Xuanyuan swords that Time Lock enemies, and landing different attack types stacks up to several Total DMG bonuses.

Stigmata

Fu Hua: Margrave T Top
Fu Hua: Margrave M Middle
Fu Hua: Margrave B Bottom
Support set (Marisa Impact and BBS): Fyreheart gives the team Fire, Ice and Lightning DMG and makes enemies take more Total DMG.
Set effects
2pFire DMG +30%; spending at least 25 SP at once gives the team Fyreheart for 18s (T: +20% Fire, Ice and Lightning DMG for the team; B: enemies take 14% more Total DMG).
3pSpending 60/120 SP at once makes enemies under the Fyreheart debuff take 17%/20% more Total DMG.
Leeuwenhoek T Top
Thales M Middle
Leeuwenhoek B Bottom
DPS option recommended by both sources: G3 Leeuwenhoek T/B + G2 Thales M.
Set effects
2pLord of Dierkens set. Total DMG +15%; the Ultimate makes all enemies take 15% more Fire DMG from the wearer for 12s and force-activates the pieces' buffs (CD: 20s).
3pEach enemy she ignites grants 2% Total DMG Reduction (15 stacks max, until the battle ends); on Durandal, the 2-piece bonus triggers on entry.
2pEclipse Predictor set. Every 10s the wearer gains a charge: her next Charged ATK (and the hits right after it) gains 50% Total DMG and triggers Blazer Mode for 6s, during which Ultimate and burst-mode attacks deal 30% more Total DMG.
3pIn Blazer Mode: Ignore Interrupt, 15% less DMG taken from enemy hits and 50 HP healed per second.
Little Joys T Top
Little Joys M Middle
Little Joys B Bottom
Marisa Impact's DPS pairing with Oblivion Down (G4 Little Joys).
Set effects
2pThe wearer takes 12% less DMG and deals 20% more Ignite DMG.
3pAll enemies take 14% more Fire DMG from the wearer, and 6% more Total DMG if they have more than 2 Ignite stacks.
Wang Zhaojun T Top
Wang Zhaojun M Middle
Wang Zhaojun B Bottom
BBS transitional Fire set.
Set effects
2pFire DMG +15%; attacking deals 300% ATK of Fire DMG to nearby enemies (CD: 15s).
3pMax HP +20% and Total DMG Multiplier +10% in combat.

Stat targets

  • Stigmata affixes: ATK on every piece
  • SS rank is the key upgrade: it unlocks the Elemental DMG taken debuff on exit
  • Stay above 200 Prajna for the team buff, and switch out above 300

Talent priority

Passive
Special ATK
Ultimate
Basic ATK
Evasion
Leader

Where to get her: War Treasury, Dorm Supply and Battle Pass (Marisa Impact). Every War Treasury battlesuit is outdated, so unlock whoever you like first.

Teams

Recommended teams

Classic elemental trio

Phoenix as the elemental support of a Part 1 Ice DPS: +30% team Elemental DMG and, from SS rank, the Elemental DMG taken debuff on exit. Flame Sakitama ignites enemies to trigger Phoenix's QTE. Old content only.

Part 1 Fire supports

To play her as a Fire DPS: Thousand-Faced Maestro: Cameo! (SP, Ultimate CD, Ignite buffs, and Ignite for her QTE) and Herrscher of Truth (Elemental Breach) are the usual supports of Part 1 Fire teams. Any newer Fire DPS uses them better. No Astral Ring for Phoenix here.

Guide

How to play

Prajna

  • Tap her Ultimate button for kicks and [ATK] for punches. Her Combo ATKs are Sen-Ki Simurgh (2 punches + 2 kicks), Sen-Ki Dashing Tern (3–4 punches + 2 kicks) and Sen-Ki Moon Anseri (2 kicks + 2 punches).
  • Using a different Combo ATK from the previous one (or any Combo ATK after a reset) grants 150 / 200 / 150 Prajna (max 400, slowly drains). The last hit of a Basic ATK string, her Ultimate and her Ultimate Evasion all reset the move.
  • Prajna thresholds of 100 / 200 / 300 raise all her bonus Fire DMG by 50% / 100% / 150%.

Firebrand and buffs

  • Combo ATKs and her Ultimate brand enemies: she deals 150% ATK of bonus Fire DMG to branded enemies (CD 1.5s), Simurgh and Moon Anseri Weaken them (ATK -30%), and Basic finishers on them drop SP packs (CD 20s).
  • With over 200 Prajna, a Combo ATK finisher gives her +50% Elemental DMG and her teammates +30% Elemental DMG for 12s.
  • From SS rank, switching out with over 100 / 300 Prajna makes all enemies take 12% / 20% more Elemental DMG for 12s.

Ultimate: Spirit of Cinder (100 SP)

  • 1,500% ATK of AoE Fire DMG, Time Locks enemies hit for 6s, gives +50% Total DMG for 8s and 200 Prajna, and hits branded enemies for 750% ATK more. From SS rank it also applies 6 Ignite Trauma and a Fire DoT.

Support loop

  1. Enter, alternate two different Combo ATKs to pass 200 Prajna, land a finisher for the team buff.
  2. Ultimate when available (more Prajna, Time Lock).
  3. Switch out above 300 Prajna (from SS rank) to leave the Elemental DMG taken debuff, then bring in your DPS.

Her QTE triggers on ignited enemies (800% ATK of AoE Fire DMG, +100 Prajna). Ultimate Evasion Time Locks nearby enemies and lets you tap [Ultimate] for Dashing Tern's shuttle attack. Leader skill: team +16% ATK Speed and, with 3 PSY-type battlesuits, +36% Total DMG for Combo, Charged and Ultimate attacks (SS).

Strengths

  • Team-wide +30% Elemental DMG and, from SS rank, a 20% Elemental DMG taken debuff on exit.
  • Time Lock on her Ultimate and Ultimate Evasion, plus Weaken on enemies.
  • Decent Fire damage of her own, and SP packs for the team.
  • Free to farm in the War Treasury (Marisa Impact).

Weaknesses

  • Obsolete in 9.0: no Astral Ring, and Azure Empyrea replaced her as Fu Hua's Fire support long ago.
  • Her key support effect (Oriole) needs SS rank.
  • Prajna management and input combos take practice, and Prajna drains over time.

Notable dupes · Rank

SS
Big upgrade

Unlocks Oriole (enemies take up to 20% more Elemental DMG when she switches out), Fire Raven (6 Ignite Trauma and a Fire DoT after her Ultimate) and a stronger leader skill.

SSS
Optional

Above 100 Prajna, Basic and Combo ATK finishers inflict Stun Trauma.

Community

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