PSY
Fire
Phoenix
Fu Hua
Phoenix is Fu Hua's S-rank PSY-type Fire gauntlet user from v2.2.5. She alternates different punch and kick Combo ATKs to build Prajna, brands enemies with Firebrand, and buffs her team's Elemental DMG before switching out. She was a good elemental support that could also deal decent damage, and was meta in both Memorial Arena and Abyss in her time (Marisa Impact). Fu Hua's later Fire battlesuit Azure Empyrea took over that role long ago; with no Astral Ring, Phoenix is obsolete in 9.0.
Elemental support / Fire DPS
Weapons





Stigmata
Set effects
Set effects
Set effects
Set effects
Stat targets
- Stigmata affixes: ATK on every piece
- SS rank is the key upgrade: it unlocks the Elemental DMG taken debuff on exit
- Stay above 200 Prajna for the team buff, and switch out above 300
Talent priority
Where to get her: War Treasury, Dorm Supply and Battle Pass (Marisa Impact). Every War Treasury battlesuit is outdated, so unlock whoever you like first.
Recommended teams
Classic elemental trio
Phoenix as the elemental support of a Part 1 Ice DPS: +30% team Elemental DMG and, from SS rank, the Elemental DMG taken debuff on exit. Flame Sakitama ignites enemies to trigger Phoenix's QTE. Old content only.
Part 1 Fire supports
To play her as a Fire DPS: Thousand-Faced Maestro: Cameo! (SP, Ultimate CD, Ignite buffs, and Ignite for her QTE) and Herrscher of Truth (Elemental Breach) are the usual supports of Part 1 Fire teams. Any newer Fire DPS uses them better. No Astral Ring for Phoenix here.
How to play
Prajna
- Tap her Ultimate button for kicks and [ATK] for punches. Her Combo ATKs are Sen-Ki Simurgh (2 punches + 2 kicks), Sen-Ki Dashing Tern (3–4 punches + 2 kicks) and Sen-Ki Moon Anseri (2 kicks + 2 punches).
- Using a different Combo ATK from the previous one (or any Combo ATK after a reset) grants 150 / 200 / 150 Prajna (max 400, slowly drains). The last hit of a Basic ATK string, her Ultimate and her Ultimate Evasion all reset the move.
- Prajna thresholds of 100 / 200 / 300 raise all her bonus Fire DMG by 50% / 100% / 150%.
Firebrand and buffs
- Combo ATKs and her Ultimate brand enemies: she deals 150% ATK of bonus Fire DMG to branded enemies (CD 1.5s), Simurgh and Moon Anseri Weaken them (ATK -30%), and Basic finishers on them drop SP packs (CD 20s).
- With over 200 Prajna, a Combo ATK finisher gives her +50% Elemental DMG and her teammates +30% Elemental DMG for 12s.
- From SS rank, switching out with over 100 / 300 Prajna makes all enemies take 12% / 20% more Elemental DMG for 12s.
Ultimate: Spirit of Cinder (100 SP)
- 1,500% ATK of AoE Fire DMG, Time Locks enemies hit for 6s, gives +50% Total DMG for 8s and 200 Prajna, and hits branded enemies for 750% ATK more. From SS rank it also applies 6 Ignite Trauma and a Fire DoT.
Support loop
- Enter, alternate two different Combo ATKs to pass 200 Prajna, land a finisher for the team buff.
- Ultimate when available (more Prajna, Time Lock).
- Switch out above 300 Prajna (from SS rank) to leave the Elemental DMG taken debuff, then bring in your DPS.
Her QTE triggers on ignited enemies (800% ATK of AoE Fire DMG, +100 Prajna). Ultimate Evasion Time Locks nearby enemies and lets you tap [Ultimate] for Dashing Tern's shuttle attack. Leader skill: team +16% ATK Speed and, with 3 PSY-type battlesuits, +36% Total DMG for Combo, Charged and Ultimate attacks (SS).
Strengths
- Team-wide +30% Elemental DMG and, from SS rank, a 20% Elemental DMG taken debuff on exit.
- Time Lock on her Ultimate and Ultimate Evasion, plus Weaken on enemies.
- Decent Fire damage of her own, and SP packs for the team.
- Free to farm in the War Treasury (Marisa Impact).
Weaknesses
- Obsolete in 9.0: no Astral Ring, and Azure Empyrea replaced her as Fu Hua's Fire support long ago.
- Her key support effect (Oriole) needs SS rank.
- Prajna management and input combos take practice, and Prajna drains over time.
Notable dupes · Rank
Unlocks Oriole (enemies take up to 20% more Elemental DMG when she switches out), Fire Raven (6 Ignite Trauma and a Fire DoT after her Ultimate) and a stronger leader skill.
Above 100 Prajna, Basic and Combo ATK finishers inflict Stun Trauma.
Player builds for Phoenix
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Sources & references
- https://honkaiimpact3.fandom.com/wiki/Phoenix
- https://honkaiimpact3.fandom.com/wiki/Oblivion_Down
- https://honkaiimpact3.fandom.com/wiki/Fenghuang_Down
- https://honkaiimpact3.fandom.com/wiki/Nebulous_Duality
- https://honkaiimpact3.fandom.com/wiki/Module:Battlesuit/data
- https://marisaimpact.com/valk/phoenix
- https://marisaimpact.com/valk/ae