A BIO Fire

Flame Sakitama

Yae Sakura

TierC
RolesDPS · Debuffer
Release2.2.3

Flame Sakitama is Yae Sakura's A-rank BIO-type Fire katana user from v2.2.3. Her big Fire hits come from timed follow-up attacks: stop after certain moves and tap [ATK] when a flashing circle appears. She was a powerful and stylish Fire DPS, her PRI-ARM Ruinous Sakura briefly brought her back and even made her an Ignite / elemental support on a few bosses such as Herrscher of the Rimestar in Memorial Arena (Marisa Impact). With no Astral Ring, she is obsolete in 9.0.

Flame Sakitama

Fire DPS / Ignite support

Weapons

Ruinous Sakura BiS
S
Best in slot for both Marisa Impact and the BBS: her PRI-ARM (Foundry). +45% Fire DMG, 18 Ignite Trauma and the Fire / Ice / Lightning DMG taken debuff.
PRI-ARM of Demonblade - Florid Sakura: a two-slash invincible active that inflicts 18 Ignite Trauma, and +45% Fire DMG; on Flame Sakitama, enemies hit by the first slash take 42% more Fire DMG and 10% more Ice and Lightning DMG for 17s.
Demonblade - Florid Sakura
A
Her original katana (Exchange Shop, Battle Pass): +40% Fire DMG and an invincible slash. Forge it into Ruinous Sakura.
Flame Sakitama's original katana: an invincible slash active (500% ATK of Fire DMG, more if she is hit) followed by a one-hit barrier, and +40% Fire DMG.
Pulse Katana Type-17
B
BBS transitional placeholder.
Basic katana: the active launches 6 ethereal blades that deal Ice DMG and slow enemies' Move and ATK Speed by 70%.

Stigmata

Little Joys T Top
Little Joys M Middle
Little Joys B Bottom
Marisa Impact's pick (G4 Little Joys): Ignite DMG, Fire DMG taken and damage reduction.
Set effects
2pThe wearer takes 12% less DMG and deals 20% more Ignite DMG.
3pAll enemies take 14% more Fire DMG from the wearer, and 6% more Total DMG if they have more than 2 Ignite stacks.
Leeuwenhoek T Top
Nuwa M Middle
Leeuwenhoek B Bottom
BBS recommended set: Leeuwenhoek T/B for Total DMG and Fire DMG taken after the Ultimate, Nuwa M for Fire DMG that grows with the combo count.
Set effects
2pLord of Dierkens set. Total DMG +15%; the Ultimate makes all enemies take 15% more Fire DMG from the wearer for 12s and force-activates the pieces' buffs (CD: 20s).
3pEach enemy she ignites grants 2% Total DMG Reduction (15 stacks max, until the battle ends); on Durandal, the 2-piece bonus triggers on entry.
2pSky Mender set. Units summoned by the wearer gain a 60% Total DMG Multiplier. On its own, the Middle piece adds Fire DMG that grows with the Combo Hit count.
3pEach summoned unit (support friends included) gives a 20% Total DMG Multiplier, up to 5 stacks.
Critic T Top
Critic M Middle
Isaac Newton B Bottom
BBS support option: Jin Shengtan T/M create a Blue Phoenix field (+30% Elemental DMG for allies, +10% Elemental DMG taken for enemies).
Set effects
2pJin Shengtan set. Attacks create a Blue Phoenix field (6s, CD: 9s): allies inside deal 30% more Elemental DMG and enemies inside take 10% more Elemental DMG.
3pThe field lasts 3s longer and protects allies against Ice; weak hits no longer interrupt the wearer.
2pLaws of Motion set. Total DMG +10%; Basic, Combo and Charged ATKs have a 10% chance to slow, impair or weaken enemies for 10s, or to inflict 3 Trauma (CD: 2s).
3pEvery second, Basic ATKs (Combo and Charged ATKs included) gain a 20% Total DMG Multiplier (5 stacks max); attacking consumes the buff and starts a 7s cooldown.
Wang Zhaojun T Top
Wang Zhaojun M Middle
Wang Zhaojun B Bottom
BBS transitional Fire set.
Set effects
2pFire DMG +15%; attacking deals 300% ATK of Fire DMG to nearby enemies (CD: 15s).
3pMax HP +20% and Total DMG Multiplier +10% in combat.

Stat targets

  • Stigmata affixes: ATK on every piece
  • Reach S rank for the switch-in Time Fracture and Red Cloud, then SS for Zanshin
  • Land every follow-up on the flashing circle

Talent priority

Passive
Basic ATK
Ultimate
Special ATK
Evasion
Leader

Where to get her: Open World, Expedition, Dorm Supply, Dorm Shop and Elysian Shop. All Part 1 A-rank battlesuits are outdated, so farm whichever one you like first (Marisa Impact).

Teams

Recommended teams

Part 1 Fire supports

Thousand-Faced Maestro: Cameo! (SP, Ultimate CD, Ignite buffs) and Herrscher of Truth (Elemental Breach) are the usual supports of Part 1 Fire teams. They carry her in older content, but any newer Fire DPS uses them better. No Astral Ring here.

Classic elemental trio

Flame Sakitama as the Ruinous Sakura debuffer (+10% Ice DMG taken) and Ignite source for Phoenix's QTE, with Phoenix buffing the team's Elemental DMG for Sixth Serenade. Old content only.

Guide

How to play

Follow-up attacks

  • Basic follow-up: after Basic ATK SEQ 4, stop pressing, then tap [ATK] when the flashing circle appears on her: 650% ATK of Fire DMG and 5 Ignite Trauma. Evading during the first 3 sequences does not break the string.
  • Combo follow-up: after 3 attacks, hold [ATK] for a leaping slash, stop, then tap [ATK] on the flashing circle: 220% ATK of Fire DMG and 5 Ignite Trauma. It also applies a 15s debuff: +25% Fire DMG and +10% Ice and Lightning DMG against the target.
  • Her first 4 Basic ATK sequences are 30% faster, and SEQ 4 gives 80% damage reduction and Ignore Interrupt. Above 30 / 50 combo hits, those sequences also deal extra Fire DMG and her Basic ATKs gain Ignore Interrupt.

Ultimate: Yae's Inferno (125 SP)

  • Hits a random enemy 8 times (200% ATK of Fire DMG each, +200% with Surya's Burn), then 400% ATK of AoE Fire DMG and a 4.5s Time Slow.
  • Blazing Tempo for 9s: Iron Body, faster attacks and automatic follow-ups (no timing needed). Spam Basic ATK follow-ups during it.

Tips

  • Ultimate Evasion triggers a 4s Time Fracture (CD 12.5s with Shokudai Kiri) and gives +30% Total DMG and Ignore Interrupt for 4s. She deals 30% more Physical and Elemental DMG to Time Slowed enemies.
  • From S rank, switching in triggers a 3.1s Time Fracture (CD 32s) and her Ultimate gives +19% Total DMG for 10s. From SS rank, Basic follow-ups build Zanshin, up to +68% Total DMG, and restore 3.5 SP.
  • With Ruinous Sakura, the first slash of the weapon active makes enemies take 42% more Fire DMG and 10% more Ice and Lightning DMG for 17s: the reason she was sometimes used as a support.

Her QTE triggers on paralyzed enemies (tap [ATK] to add hits, up to 12). Leader skill: team +40% DEF, and BIO-type battlesuits +9% max HP (S rank).

Strengths

  • Big timed Fire hits with Ignite Trauma, and a satisfying rhythm-based playstyle.
  • Blazing Tempo removes the timing requirement and gives Iron Body.
  • With Ruinous Sakura, she can debuff enemies to take more Fire, Ice and Lightning DMG.
  • Easy to farm: Open World, Expedition, Dorm Supply, Dorm Shop and Elysian Shop (Marisa Impact).

Weaknesses

  • Obsolete in 9.0: no Astral Ring and no role in current Memorial Arena or Superstring Abyss teams.
  • Missing the follow-up timing costs most of her damage outside her Ultimate.
  • Her strongest effects (Zanshin, SP on follow-ups) need SS rank.

Notable dupes · Rank

S
Big upgrade

Unlocks the switch-in Time Fracture, Red Cloud (+19% Total DMG after her Ultimate), Ancient Dream (ignores one combo break for the team every 30s) and a stronger leader skill.

SS
Big upgrade

Unlocks Artful Blade (Zanshin: up to +68% Total DMG from Basic follow-ups) and Living Sword (3.5 SP per Basic follow-up hit): her biggest damage upgrade.

SSS
Optional

Basic follow-ups deal 19% ATK of bonus Fire DMG.

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