BIO
Fire
Flame Sakitama
Yae Sakura
Flame Sakitama is Yae Sakura's A-rank BIO-type Fire katana user from v2.2.3. Her big Fire hits come from timed follow-up attacks: stop after certain moves and tap [ATK] when a flashing circle appears. She was a powerful and stylish Fire DPS, her PRI-ARM Ruinous Sakura briefly brought her back and even made her an Ignite / elemental support on a few bosses such as Herrscher of the Rimestar in Memorial Arena (Marisa Impact). With no Astral Ring, she is obsolete in 9.0.
Fire DPS / Ignite support
Weapons



Stigmata
Set effects
Set effects
Set effects
Set effects
Stat targets
- Stigmata affixes: ATK on every piece
- Reach S rank for the switch-in Time Fracture and Red Cloud, then SS for Zanshin
- Land every follow-up on the flashing circle
Talent priority
Where to get her: Open World, Expedition, Dorm Supply, Dorm Shop and Elysian Shop. All Part 1 A-rank battlesuits are outdated, so farm whichever one you like first (Marisa Impact).
Recommended teams
Part 1 Fire supports
Thousand-Faced Maestro: Cameo! (SP, Ultimate CD, Ignite buffs) and Herrscher of Truth (Elemental Breach) are the usual supports of Part 1 Fire teams. They carry her in older content, but any newer Fire DPS uses them better. No Astral Ring here.
Classic elemental trio
Flame Sakitama as the Ruinous Sakura debuffer (+10% Ice DMG taken) and Ignite source for Phoenix's QTE, with Phoenix buffing the team's Elemental DMG for Sixth Serenade. Old content only.
How to play
Follow-up attacks
- Basic follow-up: after Basic ATK SEQ 4, stop pressing, then tap [ATK] when the flashing circle appears on her: 650% ATK of Fire DMG and 5 Ignite Trauma. Evading during the first 3 sequences does not break the string.
- Combo follow-up: after 3 attacks, hold [ATK] for a leaping slash, stop, then tap [ATK] on the flashing circle: 220% ATK of Fire DMG and 5 Ignite Trauma. It also applies a 15s debuff: +25% Fire DMG and +10% Ice and Lightning DMG against the target.
- Her first 4 Basic ATK sequences are 30% faster, and SEQ 4 gives 80% damage reduction and Ignore Interrupt. Above 30 / 50 combo hits, those sequences also deal extra Fire DMG and her Basic ATKs gain Ignore Interrupt.
Ultimate: Yae's Inferno (125 SP)
- Hits a random enemy 8 times (200% ATK of Fire DMG each, +200% with Surya's Burn), then 400% ATK of AoE Fire DMG and a 4.5s Time Slow.
- Blazing Tempo for 9s: Iron Body, faster attacks and automatic follow-ups (no timing needed). Spam Basic ATK follow-ups during it.
Tips
- Ultimate Evasion triggers a 4s Time Fracture (CD 12.5s with Shokudai Kiri) and gives +30% Total DMG and Ignore Interrupt for 4s. She deals 30% more Physical and Elemental DMG to Time Slowed enemies.
- From S rank, switching in triggers a 3.1s Time Fracture (CD 32s) and her Ultimate gives +19% Total DMG for 10s. From SS rank, Basic follow-ups build Zanshin, up to +68% Total DMG, and restore 3.5 SP.
- With Ruinous Sakura, the first slash of the weapon active makes enemies take 42% more Fire DMG and 10% more Ice and Lightning DMG for 17s: the reason she was sometimes used as a support.
Her QTE triggers on paralyzed enemies (tap [ATK] to add hits, up to 12). Leader skill: team +40% DEF, and BIO-type battlesuits +9% max HP (S rank).
Strengths
- Big timed Fire hits with Ignite Trauma, and a satisfying rhythm-based playstyle.
- Blazing Tempo removes the timing requirement and gives Iron Body.
- With Ruinous Sakura, she can debuff enemies to take more Fire, Ice and Lightning DMG.
- Easy to farm: Open World, Expedition, Dorm Supply, Dorm Shop and Elysian Shop (Marisa Impact).
Weaknesses
- Obsolete in 9.0: no Astral Ring and no role in current Memorial Arena or Superstring Abyss teams.
- Missing the follow-up timing costs most of her damage outside her Ultimate.
- Her strongest effects (Zanshin, SP on follow-ups) need SS rank.
Notable dupes · Rank
Unlocks the switch-in Time Fracture, Red Cloud (+19% Total DMG after her Ultimate), Ancient Dream (ignores one combo break for the team every 30s) and a stronger leader skill.
Unlocks Artful Blade (Zanshin: up to +68% Total DMG from Basic follow-ups) and Living Sword (3.5 SP per Basic follow-up hit): her biggest damage upgrade.
Basic follow-ups deal 19% ATK of bonus Fire DMG.
Player builds for Flame Sakitama
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Sources & references
- https://honkaiimpact3.fandom.com/wiki/Flame_Sakitama
- https://honkaiimpact3.fandom.com/wiki/Ruinous_Sakura
- https://honkaiimpact3.fandom.com/wiki/Demonblade_-_Florid_Sakura
- https://honkaiimpact3.fandom.com/wiki/Nuwa_(Stigmata)
- https://honkaiimpact3.fandom.com/wiki/Jin_Shengtan
- https://marisaimpact.com/valk/flame-sakitama