S IMG Fire

Herrscher of Time

Dreamseeker

TierS
RolesDPS · Support
Release9.1

Herrscher of Time is the Dreamseeker's S-rank IMG-type Fire DMG battlesuit, a Drive Core user protected by Wheel of Destiny. The non-HP-loss damage that her team and AstralOp deal is recorded as Weight of Ages, which some of her moves (her Ultimate first) turn into extra HP loss. She has every existing Astral Ring trait, so she fits any team: a Fire DPS who shines against IMG enemies (and MECH enemies from S2), and a support who buffs teams led by Planar Armament: Warped Spacetime or Behold! Fate-Defying Dragon.

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Herrscher of Time

DPS / Support (same gear)

Weapons

Key of Mirroring BiS
A
Best in slot (official recommendation): team-wide Total DMG, God Rays at the start of battle and on QTE, and Nihilus Shell damage carried over to the Seed on IMG enemies. Equipment Supply until 12-04 12:00 (guaranteed within 60 drops). Its PRI-ARM, Domain of Mirroring: Orbits of Destiny, is crafted from it in the Foundry since v9.1.
Herrscher of Time's signature Drive Core: more Total DMG, and more Fire DMG for Harmonized Shadow Star users; on her, more Fire DMG, Shadow Star Attack and Surging Time move part of the damage dealt to an IMG enemy's Nihilus Shell onto its Seed (Surging Time also consumes Stellar Drain under Wheel of Destiny), she starts with God Rays and refills them with QTEs, and the whole team deals more Total DMG (even more in Stellar Surplus). Synergy: enemies take more Total DMG from team members on the field, and more Fire DMG from her.

Stigmata

Let Time Be Your Name T Top
Let Time Be Your Name M Middle
Let Time Be Your Name B Bottom
Official recommended set, for DPS and support alike: Walking in Time and Astral Ring-specific team buffs. One piece of your choice from the v9.1 login event (7 days, until 12-24 04:00); the others from the Equipment Supply or the Foundry (2 Source Prisms + 600 Ether Fuel per piece).
Set effects
2pMore Fire DMG. On Herrscher of Time: enemies take more Fire DMG from her and, with Astral Ring active, more Total DMG from team members with Walking in Time, plus extra buffs that depend on the team's Astral Ring.
3pCombo ATK and Ultimate deal more Total DMG. On Herrscher of Time: her QTE, Weapon Skill, Combo ATK, entering Stellar Surplus or Stellar Outburst, or entering battle as the leader gives the whole team Walking in Time, plus a team buff that depends on the active Astral Ring.

Stat targets

  • Full signature gear first: both the Drive Core and the stigma set carry team buffs
  • S0 with her signature gear covers her core kit; S2 strengthens her HP-loss conversion and adds her bonus against MECH-type enemies; SS unlocks a new skill (Weapon Skill CD refresh, global Time Fracture)

Talent priority

Ultimate
Special ATK
Basic ATK
Leader
Passive
Evasion

Where to get her: her Battlesuit Supply runs until 12-04 12:00 (guaranteed within 90 drops, first 10 drops free). No reputable source ranks a free alternative Drive Core for her yet: this guide will be updated once Memorial Arena / Superstring Abyss data is available.

Teams

Recommended teams

Support for Planar Armament: Warped Spacetime

When Planar Armament: Warped Spacetime leads, Herrscher of Time raises the team's Lightning DMG and Total DMG (official v9.1 notes); Marisa Impact rates her as the best support for the Vita and PAWS team.

Support for Behold! Fate-Defying Dragon

When Behold! Fate-Defying Dragon leads, Herrscher of Time raises the team's Fire DMG and Total DMG (official v9.1 notes). Planar Armament: Warped Spacetime was Coralie's core partner in the v9.0 CN top teams; whether Herrscher of Time or Lone Planetfarer takes the third slot is not confirmed yet.

Guide

How to play

Core loop

  • Her Basic ATK And I Am the Possible Answer is a 4-sequence combo (on the ground or in the air) that restores God Rays and inflicts Ignite Trauma.
  • Her Weapon Skill Dreams Are Puzzles to Be Solved lifts her off the ground and summons a formation that hits a wide area and restores God Rays; it chains straight into Basic ATK SEQ 3 and SEQ 4.
  • With max God Rays, hold ATK for her Combo ATK Time Falls Silent Amid the Clamor (Fire DMG, Ignite Trauma). Under certain conditions it spends more God Rays to cast The New Day Restored: Awakening the Present.
  • Her Ultimate At the Birth of the First Ray of Dawn deals a huge strike, then immediately spends the Weight of Ages recorded during the Ultimate to inflict a share of it as HP loss.

Weight of Ages

  • All non-HP-loss damage dealt by her team and the AstralOp is recorded as Weight of Ages. Her key moves consume it to add HP loss on top of their own damage, so the whole team's damage feeds her burst.

Astral Ring (Wheel of Destiny)

  • Reaching max Astral Ring Intensity during Astral Ring Charging activates Stellar Surplus. At 10 Surplus Intensity, Phantoms replace the teammates on standby; summoning them to attack activates Rondo in the Shadows.
  • Stellar Outburst doubles her God Rays cap and also replaces off-field teammates with Phantoms. After their assist attacks, her Basic ATK SEQ 3 and SEQ 4 are enhanced during Rondo in the Shadows.

As a support

  • She owns every Astral Ring trait, so she can slot into any team. In a team led by Planar Armament: Warped Spacetime or Behold! Fate-Defying Dragon, she raises the team's matching Elemental DMG and Total DMG.
  • Her signature stigmata give Walking in Time to the whole team and add a team buff that depends on the active Astral Ring, which is why the set matters even when she supports.

AstralOp: since v9.1, Senadina's "A Game with Ten Lives" boosts her Fire DMG and Total DMG and raises the team's initial Astral Ring Intensity when Herrscher of Time leads.

Strengths

  • Has every existing Astral Ring trait: she works as a DPS or a support in any team.
  • Weight of Ages turns her team's damage into extra HP loss on her Ultimate.
  • Strong against IMG-type enemies (Nihilus Shell damage carried over to the Seed with her signature Drive Core), and against MECH-type enemies from S2.
  • Her stigma set is free to start: a Stigma Option from the v9.1 login event, and the set can be crafted in the Foundry.

Weaknesses

  • Her signature Drive Core only comes from the Equipment Supply (guaranteed within 60 drops); its PRI-ARM is crafted from it.
  • Global endgame data and weapon alternatives are still thin: current assessments come from CN data (Marisa Impact).
  • Does not replace every current top lineup (Marisa Impact).
  • Her best tools (Phantoms, enhanced Basic ATK) depend on reaching Stellar Surplus and Stellar Outburst.

Notable dupes · Rank

S2
Solid upgrade

Higher sub-skill level cap: more extra damage to hit-count HP and fixed-DMG shields, a bigger share of Weight of Ages turned into HP loss, MECH-type enemies take more Fire DMG from her, and more damage carried over to the Nihilus Seed.

SS
Big upgrade

New skill: summoning Phantoms to attack refreshes her Weapon Skill CD, and her Weapon Skill triggers a global Time Fracture; even more damage carried over to the Nihilus Seed.

SSS
Optional

Having Torchfire further increases the Fire DMG enemies take from her.

Community

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