S BIO Physical

Herrscher of the Void

Kiana Kaslana

TierC
RolesDPS
Release2.7

Herrscher of the Void is Kiana's S-rank BIO-type Physical pistol user from v2.7. She summons Space Cores to fill her Herrscher Charge, snaps her fingers to trap enemies in a Time Prison and enter Herrscher Form, then tears space apart with a Time-Locking Ultimate. In her day she was "the Queen", able to clear almost anything, and her PRI-ARM Domain of the Void briefly brought her back to the meta. With no Astral Ring she is obsolete in 9.0 endgame content, but she remains a fun Physical DPS for Part 1 content and the Elysian Realm (added in v6.0).

Herrscher of the Void

Physical DPS

Weapons

Domain of the Void BiS
S
Best in slot (BBS, Marisa Impact): extra Space Cores and Herrscher Charge, +20% Physical DMG and +30% Crit DMG. PRI-ARM of Keys of the Void, upgraded in the Foundry.
PRI-ARM of Keys of the Void: the active summons an Implosion Core that crushes, then explodes for up to 360% ATK of Physical DMG; +20% Physical DMG and +30% Crit DMG for any wielder. On Herrscher of the Void: restores 60 Herrscher Charge, creates an empowered Space Core, summons an extra Implosion Core when she enters Herrscher Form, +10% Physical DMG against Time Slowed enemies, +25% DMG against shields and 20% less Total DMG taken.
Keys of the Void
A
Her original pistols: the same Space Core and Charge bonuses, easy to find (Dorm Supply, Exchange Shop). Recommended for the Elysian Realm too.
Herrscher of the Void's original pistols: three shockwaves that launch enemies and create Space Cores (on her, they are empowered and restore Herrscher Charge); +20% Physical DMG and +30% Crit DMG.
Tranquil Arias
A
BBS alternative: bonus damage against Time-Slowed enemies, which she creates constantly.
Sixth Serenade's base pistols (PRI-ARM: Tranquil Rhapsody): hitting Time Slowed enemies deals 1,000 Physical and 1,500 Ice DMG around the target (CD: 5s); +15% Physical and Elemental DMG, and +50% Total DMG for 5s on entry (once every 30s, reset by the Ultimate).

Stigmata

Honkai Queen T Top
Honkai Queen M Middle
Honkai Queen B Bottom
Best in slot: her signature Sirin: Ascendant set (Physical DMG, Crit DMG, +15% Crit Rate in Herrscher Form). G3 from the Foundry, Exchange Shop or Battle Pass (Marisa Impact).
Set effects
2pSirin: Ascendant set. +12% Total DMG per friendly summoned entity for 10s (3 stacks max).
3pCrit DMG +50%, and +15% Crit Rate in Herrscher form.
Marco Polo T Top
Marco Polo M Middle
Marco Polo B Bottom
Free option (BBS, Elysian Realm guides): bonus Physical DMG on Charged ATKs above 25 combo hits.
Set effects
2pAbove 25 combo hits, Combo and Charged ATKs deal 250% ATK of bonus Physical DMG on hit (CD: 5s).
3pAbove 25 combo hits, the wearer heals 200 HP every 5s.
Elysia T Top
Elysia M Middle
Elysia B Bottom
Better but harder to get Foundry option for her ranged Charged ATK and Ultimate (Elysian Realm guide).
Set effects
2pPristine Elf set. Total DMG +25%; Charged ATK hits make every attack in the next 5s deal 20% ATK of bonus Physical DMG; 20% less DMG taken from enemies within 5m.
3pRanged Crit DMG +30%; the Ultimate makes ranged attacks deal 20% ATK of bonus Physical DMG for 10s (extended by Charged ATKs), and Charged ATKs heal 200 HP (CD: 5s).

Stat targets

  • Stigmata affixes: ATK, then Crit DMG
  • Priority ranks: S2 (leader skill), S3 (Law of the Void, +20% Crit Rate on a single target), then SS
  • Always Time Tremor at full Charge for the extra 400% hit

Talent priority

Special ATK
Basic ATK
Passive
Ultimate
Evasion
Leader

Where to get her: War Treasury, Dorm Supply and Battle Pass; Domain of the Void from the Foundry (PRI-ARM of Keys of the Void; Marisa Impact lists the Exchange Shop and Battle Pass for it); G3 Sirin: Ascendant from the Foundry, Exchange Shop or Battle Pass (Marisa Impact). In the Elysian Realm, start with Blessing of Innateness, then Law and Virtuality.

Teams

Recommended teams

Part 1 Physical core (legacy)

Herrscher of Sentience impairs every enemy and shields the team, and Starlit Astrologos adds Physical DMG and Crit Rate from the background. Lead with Herrscher of the Void for the team-wide Crit buff. No Astral Ring: older content only.

Budget A-rank supports

Her Time Tremor is a Charged ATK, so it triggers Danzai Spectramancer's specters and Sword Scar (augment core 4★), while Starlit Astrologos never leaves the background.

Guide

How to play

Herrscher Charge

  • Basic ATK SEQ 3 and SEQ 5 summon Space Cores that explode and restore 60 Herrscher Charge each (max 480). Her Ultimate Evasion (Phase Shuttle) also summons one and triggers a local Time Slow; with Void Lock, simply evading through enemies triggers it.
  • With at least 240 Charge, hold [ATK] during the Basic ATK sequence for Time Tremor: a Time Prison and 600% ATK of Physical DMG (+400% at full Charge) that opens Herrscher Form.

Herrscher Form

  • Drains 24 Charge every 0.5s (about 10s from a full gauge). Her Basic ATK becomes a fast 3-sequence string whose last hit pulls enemies in and summons an empowered Space Core (+350% ATK and +30% Total DMG in form, more against MECH enemies).
  • Space Cores keep refilling the gauge, so good grouping extends the form.

Ultimate: Void Unleashed

  • 125 SP (CD: 25s): 9–12 hits of 300% ATK of Physical DMG with a 3s Time Lock around her; +30% Crit Rate against enemies above 50% HP, +50% Total DMG below.
  • From SS, casting it grants 360 Herrscher Charge, so it can open a new Herrscher Form.
  • QTE: triggered on shield break or Time Slow.

With Keys / Domain of the Void

  • The weapon active creates an extra Space Core and restores 60 Charge; with Domain of the Void an Implosion Core also appears when she enters Herrscher Form.

Rotation: Basic ATK strings (+ weapon active) to fill the gauge → full-Charge Time Tremor → Herrscher Form Basic ATKs → Ultimate to Time-Lock the group and (SS) refill Charge → repeat. In the Elysian Realm she starts with +240 Charge, takes 30% less damage in form, and her Ultimate no longer drains Charge and ends with a guaranteed-crit 2,000% ATK explosion.

Strengths

  • Strong AoE with built-in grouping, Time Prison, Time Lock and Time Slow: very comfortable to play.
  • Great leader skill for crit teams: +40% Crit DMG and +15% Crit Rate for the whole team (S2).
  • Good survivability: less indirect damage per Space Core and passes through enemies with her evasion.
  • In the Elysian Realm (since v6.0) and easy to unlock (War Treasury, Dorm Supply); Marisa Impact recommends her for first-clear crystals.

Weaknesses

  • Obsolete in 9.0 endgame: no Astral Ring and no place in current Memorial Arena or Superstring Abyss teams.
  • Needs SS (Void Empowerment) for a smooth Ultimate-into-Herrscher Form loop.
  • Her tools are shared by many later Physical DPS that hit far harder (Herrscher of Rebirth, Herrscher of Sentience with Brick…).
  • Marisa Impact classes her among the outdated War Treasury battlesuits: unlock whoever you like first.

Notable dupes · Rank

S2
Solid upgrade

Leader skill upgrade: +40% Crit DMG and +15% Crit Rate for the team.

S3
Solid upgrade

Law of the Void: repeated hits on a single target stack up to +20% Crit Rate.

SS
Big upgrade

Void Empowerment: the Ultimate grants 360 Herrscher Charge, and she enters battle with 120 Charge when leading.

SSS
Optional

Suspended Space: a 2s Time Fracture when her local Time Slow ends.

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