Pyro Bow

Yoimiya

Frolicking Flames

TierB
RolesMain DPS
Release2.0

The owner of Naganohara Fireworks is a Pyro Normal Attack DPS: her Skill turns her arrows into Blazing Arrows for a fast stream of single-target Pyro damage. She struggles against spread-out groups, but Hexerei supports like Durin and Fischl have given her Overloaded teams a welcome boost.

Yoimiya

Normal Attack DPS

Weapons

Thundering Pulse BiS
5★ · CRIT DMG
Best overall: 3 stacks are easy to keep for up to +40% Normal Attack DMG.
+20% ATK plus up to +40% Normal Attack DMG through Thunder Emblem stacks.
Aqua Simulacra
5★ · CRIT DMG
Second-best 5-star, as long as enemies stay within 8 meters.
+16% HP and +20% DMG while opponents are nearby, even off-field.
Rust
4★ · ATK%
Best 4-star: +40% Normal Attack DMG (+80% at R5); at R5 it beats most 5-star bows.
+40% Normal Attack DMG but -10% Charged Attack DMG.
The First Great Magic
5★ · CRIT DMG
Decent 5-star CRIT DMG option, roughly on par with R5 Slingshot (like Polar Star or Skyward Harp).
+16% Charged Attack DMG; up to +48% ATK based on same-element party members.
Slingshot
· CRIT Rate
3-star R5 surprise: outperforms most 4-star bows with Bennett and Yun Jin if you manage the range.
Normal and Charged Attack arrows hitting within 0.3s deal +36% DMG, otherwise -10% DMG.

Artifacts

Shimenawa's Reminiscence ×4
Most consistent option in every team: +50% Normal Attack DMG, since she rarely needs her Burst.
Set effects
2pATK +18%.
4pCasting a Skill with 15+ Energy drains 15 Energy and grants +50% Normal/Charged/Plunging Attack DMG for 10s.
Echoes of an Offering ×4
Best alternative, but its value varies with ping.
Set effects
2pATK +18%.
4pNormal Attack hits have a 36% chance (rising by 20% after each miss) to add 70% of ATK to Normal Attack DMG.
Marechaussee Hunter ×4
Top pick only with Furina, who keeps her HP moving.
Set effects
2pNormal and Charged Attack DMG +15%.
4pWhen current HP increases or decreases, CRIT Rate +12% for 5s (max 3 stacks).
Night of the Sky's Unveiling ×4
Strong in Overvape teams with Ineffa or Aino triggering Lunar-Charged.
Set effects
2pElemental Mastery +80.
4pWhen the party triggers Lunar Reactions while the wearer is on-field, CRIT Rate +15/30% (Nascent/Ascendant Gleam) for 4s, and +10% party Lunar Reaction DMG per different Gleaming Moon effect.

Main stats

Sands of Eon
ATK% / Elemental Mastery
Goblet of Eonothem
Pyro DMG Bonus
Circlet of Logos
CRIT Rate / CRIT DMG

Substat priority

1CRIT Rate 2CRIT DMG 3ATK% 4Elemental Mastery 5Energy Recharge

Stat targets

  • CRIT Rate 65–75% and CRIT DMG 140%+
  • EM sands in Vaporize teams, ATK% sands otherwise
  • Energy Recharge 100–120%: she rarely uses her Burst

Talent priority

Normal Attack
Elemental Skill
Elemental Burst

Her Normal Attack talent is nearly all of her damage. In pure Vaporize teams, 4-piece Crimson Witch of Flames or Gilded Dreams are also fine.

Teams

Recommended teams

Hexerei Overloaded

Durin shreds Pyro and Electro RES and activates Fischl's Hexerei ATK buff; Chevreuse adds ATK and more shred on Overloaded. Good multi-target damage.

Reverse Melt

Escoffier and Citlali apply Cryo from off-field so her Blazing Arrows can Melt; Citlali also lowers Pyro RES and shields, Escoffier heals, and Bennett buffs ATK.

Overvape

Comfortable mixed-reaction team: Ineffa shields and adds Electro, Bennett heals and buffs ATK.

Guide

How to play

How she works

  • Niwabi Fire-Dance (Skill) puts her in Niwabi Enshou for 10s: her Normal Attack arrows become Pyro Blazing Arrows with higher multipliers. The effect ends if she leaves the field.
  • Tricks of the Trouble-Maker (A1): during Niwabi Enshou, each Normal Attack hit gives +2% Pyro DMG Bonus for 3s (up to 10 stacks).
  • Ryuukin Saxifrage (Burst) deals AoE Pyro DMG and marks an enemy with Aurous Blaze: your other characters' hits on it trigger extra Pyro explosions (once every 2s).
  • Summer Night's Dawn (A4): her Burst gives every other party member +10% ATK for 15s, plus 1% per A1 stack.

Rotation

  1. Cast your supports (Hydro, Electro, buffers).
  2. Swap to Yoimiya, E, then fire full Normal Attack strings for the whole 10s.
  3. Swap out and repeat. Her Burst is optional: most setups skip it, so she needs no ER.

Stay within range of your targets: many of her best weapons and team buffs reward close-range, single-target fights.

Strengths

  • Excellent sustained single-target damage
  • Ranged Pyro application, easy to pair with Hydro or Electro for Vaporize and Overloaded
  • Needs no Energy Recharge in most teams
  • Rust (a 4-star) is one of her best weapons

Weaknesses

  • Weak AoE: poor against spread-out groups
  • Long field time locked to her 10s Skill window
  • Needs C2 to feel complete, and falls behind the newest Pyro carries

Notable dupes · Constellation

C1
Optional

Longer Aurous Blaze and +20% ATK on kills: underwhelming.

C2
Big upgrade

+25% Pyro DMG for 6s after a Pyro CRIT: her biggest gain before C6 and the best stopping point.

C6
Big upgrade

50% chance for an extra Blazing Arrow during her Skill: roughly +20–30% DPS outside Vaporize teams (12–15% in Vaporize).

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