MECH
Fire
Spina Astera
Rita Rossweisse
Spina Astera is Rita's S-rank MECH-type Fire battlesuit, an elegant scythe DPS who inherited Dea Anchora's Astral Harness. She builds Astrum, enters Astral Harness and finishes with a huge Astral Flare: Erupt that gathers enemies. She has no Astral Ring and has been replaced by the farmable Miracle ☆ Magical Girl (Sirin); Marisa Impact lists no top score for her, so in v9.0 she is a collection and Elysian Realm pick.
Fire DPS
Weapons




Stigmata
Set effects
Set effects
Set effects
Set effects
Stat targets
- Stigmata affixes: ATK on every piece (Marisa Impact)
- S0 is enough for most players; S1 makes the Starshine Circle debuff 20%
Talent priority
Recommended teams
Part 1 Fire (Sparkle)
Marisa Impact's Part 1 Fire template: Herrscher of Truth (the only Elemental Breach source for Part 1 Fire, and mandatory for Sparkle's Ultimate CD reduction) + Sparkle's big buffs. Spina Astera cannot use Sparkle's double-Ultimate trick, because she has no Astrum left after her Charged ATK.
Part 1 Fire (Chrono Navi)
The cheaper alternative (Marisa Impact scores Chrono Navi at 74–88% in this slot, versus 100% for Sparkle): Herrscher of Truth for Elemental Breach, Chrono Navi for buffs, Ignite and SP.
How to play
Astrum and Astral Harness
- Astrum regenerates by 80 per second in normal state (max 600); landing Basic ATK SEQ 4 restores 50 more, and her signature scythe refills 10 to 20 per second on standby.
- At 600 Astrum, hold ATK for Astral Flare: Ignite: she enters Astral Harness (+40% Total DMG, 40% less DMG taken, better Ignore Interrupt) and unleashes a Void Vortex. Hold again for Combust, then Erupt, which drags enemies in over a large area, deals 1,300% ATK of Fire DMG and ends the Harness.
- In Astral Harness, Basic ATKs add Blazar stacks (SEQ 5 gives 5, max 20), each adding 30% ATK to Erupt's thrust; her Ultimate gives full stacks.
- Enemies inside the Starshine Circle take 20% more Fire DMG from her (an independent multiplier; 13% before S1).
Ultimate and evasion
- Pisces: Alrescha (Ultimate, 100 SP): refills Astrum, activates Astral Harness, triggers Time-frozen Domain, inflicts 12 Ignite Trauma and leaves a Void Vortex EX for an immediate Erupt.
- Ultimate Evasion grants 5 Blazar stacks in Astral Harness, and entering the field with less than full Astrum grants 200.
Marisa Impact's loop: Charged ATK → Charged ATK + Weapon → full Basic ATK sequence → Charged ATK. When the Ultimate is ready: Ultimate → full Basic ATK sequence → Charged ATK. With Sparkle she cannot double-Ultimate, because she has no Astrum left after the Charged ATK.
Strengths
- Smooth, self-sufficient Fire DPS with strong enemy gathering on Erupt.
- Astral Harness gives her 40% DMG reduction and Ignore Interrupt.
- Her Ragna and Little Joys sets are both forgeable, and she is in the Dorm Supply and the Elysian Realm shop.
Weaknesses
- Outdated: no Astral Ring and no top score in current content (Marisa Impact).
- Replaced by Miracle ☆ Magical Girl, a farmable and more modern Fire DPS from the War Treasury.
- Relies on her signature scythe for standby Astrum regeneration.
Notable dupes · Rank
Enemies inside the Starshine Circle take 20% more Fire DMG from her instead of 13% (independent multiplier).
Erupt restores 10 SP, which speeds up her Ultimate rotation.
Erupt deals an extra 150% ATK of Fire DMG.
Player builds for Spina Astera
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