S MECH Fire

Spina Astera

Rita Rossweisse

TierC
RolesDPS
Release5.5

Spina Astera is Rita's S-rank MECH-type Fire battlesuit, an elegant scythe DPS who inherited Dea Anchora's Astral Harness. She builds Astrum, enters Astral Harness and finishes with a huge Astral Flare: Erupt that gathers enemies. She has no Astral Ring and has been replaced by the farmable Miracle ☆ Magical Girl (Sirin); Marisa Impact lists no top score for her, so in v9.0 she is a collection and Elysian Realm pick.

Spina Astera

Fire DPS

Weapons

Astral Divide: Pisces BiS
S
Best in slot: pure damage buffs and Astrum regeneration on standby.
PRI-ARM of Astral Rend: White Dwarf: its eruption inflicts Flared (enemies take 20% more Fire DMG) and Basic, Charged and Combo ATKs deal 25% more Total DMG to Flared enemies. On Spina Astera: 20 Astrum/s on standby, and Charged ATK or Ultimate gives 25% Fire DMG while her attacks keep enemies Flared.
Astral Rend: White Dwarf
A
Base version of her signature scythe.
Spina Astera's signature scythe: its eruption inflicts Flared (enemies take 15% more Fire DMG), Basic, Charged and Combo ATKs deal 20% more Total DMG to Flared enemies, and Spina Astera regains 10 Astrum/s on standby.
Sanguine Gaze: Union
S
BBS "universal" pick (about 72% of the signature weapon's offense).
Starchasm Nyx's PRI-ARM scythe: a short-CD grapple-and-slash weapon skill, 30% Ice DMG, 40% Total DMG for Ultimate and burst-mode attacks, and 20% Total DMG for Charged ATKs.
Azure Storm
B
BBS transitional placeholder.
Budget scythe: each hit grants 2% Attack Speed for 7s, stacking up to 10 times.

Stigmata

Ragna T Top
Ragna M Middle
Ragna B Bottom
Best in slot: Charged ATK buffs with Rita-exclusive bonuses. Forgeable (G4).
Set effects
2pCharged ATK hits grant 30% Fire DMG and 40% Move Speed for 10s; Rita equip bonus: +20% Total DMG.
3pCharged ATKs deal 30% more Total DMG; Rita equip bonus: Charged ATKs deal 50% more Fire DMG.
Little Joys T Top
Little Joys M Middle
Little Joys B Bottom
About the same performance as Ragna (Marisa Impact). Forgeable (G4).
Set effects
2pThe wearer takes 12% less DMG and deals 20% more Ignite DMG.
3pAll enemies take 14% more Fire DMG from the wearer, and 6% more Total DMG if they have more than 2 Ignite stacks.
Leeuwenhoek T Top
Thales M Middle
Leeuwenhoek B Bottom
G3 Leeuwenhoek T/B + G2 Thales M while you farm the materials for Little Joys.
Set effects
2pLord of Dierkens set. Total DMG +15%; the Ultimate makes all enemies take 15% more Fire DMG from the wearer for 12s and force-activates the pieces' buffs (CD: 20s).
3pEach enemy she ignites grants 2% Total DMG Reduction (15 stacks max, until the battle ends); on Durandal, the 2-piece bonus triggers on entry.
2pEclipse Predictor set. Every 10s the wearer gains a charge: her next Charged ATK (and the hits right after it) gains 50% Total DMG and triggers Blazer Mode for 6s, during which Ultimate and burst-mode attacks deal 30% more Total DMG.
3pIn Blazer Mode: Ignore Interrupt, 15% less DMG taken from enemy hits and 50 HP healed per second.
Wang Zhaojun T Top
Wang Zhaojun M Middle
Wang Zhaojun B Bottom
BBS transitional Fire set.
Set effects
2pFire DMG +15%; attacking deals 300% ATK of Fire DMG to nearby enemies (CD: 15s).
3pMax HP +20% and Total DMG Multiplier +10% in combat.

Stat targets

  • Stigmata affixes: ATK on every piece (Marisa Impact)
  • S0 is enough for most players; S1 makes the Starshine Circle debuff 20%

Talent priority

Special ATK
Passive
Ultimate
Basic ATK
Evasion
Leader
Teams

Recommended teams

Part 1 Fire (Sparkle)

Marisa Impact's Part 1 Fire template: Herrscher of Truth (the only Elemental Breach source for Part 1 Fire, and mandatory for Sparkle's Ultimate CD reduction) + Sparkle's big buffs. Spina Astera cannot use Sparkle's double-Ultimate trick, because she has no Astrum left after her Charged ATK.

Part 1 Fire (Chrono Navi)

The cheaper alternative (Marisa Impact scores Chrono Navi at 74–88% in this slot, versus 100% for Sparkle): Herrscher of Truth for Elemental Breach, Chrono Navi for buffs, Ignite and SP.

Guide

How to play

Astrum and Astral Harness

  • Astrum regenerates by 80 per second in normal state (max 600); landing Basic ATK SEQ 4 restores 50 more, and her signature scythe refills 10 to 20 per second on standby.
  • At 600 Astrum, hold ATK for Astral Flare: Ignite: she enters Astral Harness (+40% Total DMG, 40% less DMG taken, better Ignore Interrupt) and unleashes a Void Vortex. Hold again for Combust, then Erupt, which drags enemies in over a large area, deals 1,300% ATK of Fire DMG and ends the Harness.
  • In Astral Harness, Basic ATKs add Blazar stacks (SEQ 5 gives 5, max 20), each adding 30% ATK to Erupt's thrust; her Ultimate gives full stacks.
  • Enemies inside the Starshine Circle take 20% more Fire DMG from her (an independent multiplier; 13% before S1).

Ultimate and evasion

  • Pisces: Alrescha (Ultimate, 100 SP): refills Astrum, activates Astral Harness, triggers Time-frozen Domain, inflicts 12 Ignite Trauma and leaves a Void Vortex EX for an immediate Erupt.
  • Ultimate Evasion grants 5 Blazar stacks in Astral Harness, and entering the field with less than full Astrum grants 200.

Marisa Impact's loop: Charged ATK → Charged ATK + Weapon → full Basic ATK sequence → Charged ATK. When the Ultimate is ready: Ultimate → full Basic ATK sequence → Charged ATK. With Sparkle she cannot double-Ultimate, because she has no Astrum left after the Charged ATK.

Strengths

  • Smooth, self-sufficient Fire DPS with strong enemy gathering on Erupt.
  • Astral Harness gives her 40% DMG reduction and Ignore Interrupt.
  • Her Ragna and Little Joys sets are both forgeable, and she is in the Dorm Supply and the Elysian Realm shop.

Weaknesses

  • Outdated: no Astral Ring and no top score in current content (Marisa Impact).
  • Replaced by Miracle ☆ Magical Girl, a farmable and more modern Fire DPS from the War Treasury.
  • Relies on her signature scythe for standby Astrum regeneration.

Notable dupes · Rank

S1
Solid upgrade

Enemies inside the Starshine Circle take 20% more Fire DMG from her instead of 13% (independent multiplier).

SS
Solid upgrade

Erupt restores 10 SP, which speeds up her Ultimate rotation.

SSS
Optional

Erupt deals an extra 150% ATK of Fire DMG.

Community

Player builds for Spina Astera

No shared builds yet. Be the first!

No screenshot? Create a gorgeous build card with our tool.