S MECH Fire

Miracle ☆ Magical Girl

Sirin

TierB
RolesDPS
Release6.9

Miracle ☆ Magical Girl is Sirin's S-rank MECH-type Fire battlesuit, a chakram user who fights with magic scissors and specialises in Ignite: most of her attacks count as Ignite DMG. She charges Starry Faith for her Fate-slashing Circle, follows up with Join for big Ignite hits and traps enemies in a mirror with her Ultimate. She has no Astral Ring, so in v9.0 she is outdated and limited to Part 1 Fire teams against Ignite-weather bosses; she is farmable, but weak before SS rank.

Miracle ☆ Magical Girl

Ignite DPS

Weapons

Dream Cutter: Polar Star BiS
S
Best in slot (BBS): stronger Ignite explosions, SP regen and 15% Fire / 18% Ignite vulnerability on ignited enemies. Craftable in the Foundry.
PRI-ARM of Dream Cutter: +25% Ignite DMG, extra Ignite explosions on Cut and Join for Miracle ☆ Magical Girl, SP regen per Ignite stack, and ignited enemies take 15% more Fire DMG and 18% more Ignite DMG.
Dream Cutter
A
Marisa Impact's pick: huge buffs, big extra damage and SP regen. Now sold in Reserve Works, so don't spend Crystals on it.
Miracle ☆ Magical Girl's signature chakram: +20% Ignite DMG, extra Ignite explosions and needles on her Cut and Join, and SP regen from Ignite stacks.
Purana Phantasma: Nighteye
S
BBS 'universal' option (about 60% of the signature weapon's offensive ability): a Total DMG stat stick.
Reverist Calico's PRI-ARM chakram: +30% Total DMG for the wielder and +12% for the team, an icy crystal after the Ultimate or on exit that gives the team 20% Ice DMG, and a 30% shorter Ultimate CD with an Ice DMG dealer on the team.
Ring Blades
BBS placeholder chakram.
Default 2★ chakram given with the first chakram user: its active depends on the wielder, with no other effect.

Stigmata

Little Joys T Top
Little Joys M Middle
Little Joys B Bottom
Best in slot: big buffs, and the M piece raises her Ignite Trauma rate by 25%. The G4 version is farmable but takes a couple of months.
Set effects
2pThe wearer takes 12% less DMG and deals 20% more Ignite DMG.
3pAll enemies take 14% more Fire DMG from the wearer, and 6% more Total DMG if they have more than 2 Ignite stacks.
Thales T Top
Thales M Middle
Thales B Bottom
BBS 'universal' Fire set built around Charged ATKs (about 60% of the signature set's offensive ability).
Set effects
2pEclipse Predictor set. Every 10s the wearer gains a charge: her next Charged ATK (and the hits right after it) gains 50% Total DMG and triggers Blazer Mode for 6s, during which Ultimate and burst-mode attacks deal 30% more Total DMG.
3pIn Blazer Mode: Ignore Interrupt, 15% less DMG taken from enemy hits and 50 HP healed per second.
Wang Zhaojun T Top
Wang Zhaojun M Middle
Wang Zhaojun B Bottom
BBS transitional Fire set.
Set effects
2pFire DMG +15%; attacking deals 300% ATK of Fire DMG to nearby enemies (CD: 15s).
3pMax HP +20% and Total DMG Multiplier +10% in combat.

Stat targets

  • Stigmata affixes: ATK on every piece (Marisa Impact)
  • Aim for SS rank: she is built to be weak at S0
  • Always follow a full Fate-slashing Circle with Join

Talent priority

Special ATK
Passive
Ultimate
Leader
Basic ATK
Evasion

Among the War Treasury battlesuits, only she, Li Sushang and Herrscher of Sentience are still somewhat relevant (Marisa Impact). Don't use Crystals on her weapon: get Dream Cutter from Reserve Works instead.

Teams

Recommended teams

Part 1 Fire team (Thousand-Faced Maestro)

Sparkle lets her cast two Ultimates per rotation (at least 34% more damage at S0 Syn1). Herrscher of Truth is mandatory with Sparkle: her Elemental Breach is what lets Sparkle reduce her own Ultimate CD in Fire teams (Marisa Impact).

Part 1 Fire team (Chrono Navi)

Miracle ☆ Magical Girl
Herrscher of Truth
Chrono Navi

Older option: Chrono Navi brings buffs, Ignite and SP regen, with a slower rotation than Sparkle (Marisa Impact).

Guide

How to play

Core loop

  • Her Basic ATK (4 hits) fills Starry Faith (max 600) and inflicts Ignite Trauma on SEQ 3 and 4. SEQ 3 applies a Magic Sigil; press Weapon after SEQ 4 to cast Cut, which detonates the Sigils (Ignite DMG, heals her, 5 Ignite Trauma).
  • With at least 300 Starry Faith, hold ATK to charge Fate-slashing Circle: it gathers enemies, heals the team and gives her Iron Body with 80% DMG reduction. Once 600 Starry Faith are consumed, she casts SEQ 2 (1,000% ATK); then tap Weapon for Join (500% ATK Ignite DMG, 8 Ignite Trauma).
  • Charging stacks Magic Girl Channel (more Ignite stacks and extra Ignite damage per stack); she also gets 2 stacks on entry.
  • After an Ultimate Evasion, tap ATK for Strike Back (400% ATK, restores 400 Starry Faith) and connect into Basic ATK SEQ 3.
  • Ultimate: a mirror Pocket Dimension that deals 1,500% ATK plus 50% ATK per Ignite stack on the target; from S1 it counts as Ignite DMG.

Tips

  • Her QTE (Time Slow or an ignited enemy) deals 1,500% ATK, restores Starry Faith and makes enemies take 12% more Ignite DMG.
  • On exit she hits ignited enemies for 100% ATK of Fire DMG (200% with her evasion subskill), then loses her Starry Faith, Sigils and Magic Girl Channel, so plan her swaps.

Marisa Impact's loop: hold ATK for a full Charged ATK, then press Weapon for Join; refill the meter (in the Elysian Realm an evasion charge does it automatically) and repeat. The alternating Weapon/ATK 'snip snip' playstyle is much weaker.

Strengths

  • Huge Ignite damage: she still scored well against Ignite-weather bosses (Herrscher of Ice, Herrscher of the Void) in Part 1 content.
  • Farmable battlesuit (War Treasury), and since v8.8 her Character Card, Rank-Up Stamps, Dream Cutter and Little Joys are sold in the Battle Pass Reserve Works.
  • Heals the whole team and is very tanky while charging (Iron Body, 80% DMG reduction).
  • Little Joys can be forged or transmuted from Leeuwenhoek in the Foundry.

Weaknesses

  • No Astral Ring: she has no place in Part 2 Astral Ring teams, and her last top-100 Abyss appearance dates back to v8.0.
  • Designed to be weak at S0: she only becomes decent from SS rank (Marisa Impact).
  • Ignite DMG does not count as Melee or Ranged DMG, so many generic buffs do not apply.
  • Her full Charged ATK rotation is slow and she loses her gauge when she leaves the field.

Notable dupes · Rank

S1
Big upgrade

Her Ultimate's Fire DMG counts as Ignite DMG, so all her Ignite buffs apply to it: a big damage jump.

S2
Solid upgrade

+40 initial SP, and enemies in the magic array take up to 12 × 9,999 HP-loss damage while she charges.

SS
Solid upgrade

Enemies take 20% more Fire DMG from her (independent multiplier, up from 15%): the rank where she starts to feel decent.

SS2
Solid upgrade

Ultimate CD reduced by 25% instead of 10%, which improves her rotation.

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