MECH
Fire
Miracle ☆ Magical Girl
Sirin
Miracle ☆ Magical Girl is Sirin's S-rank MECH-type Fire battlesuit, a chakram user who fights with magic scissors and specialises in Ignite: most of her attacks count as Ignite DMG. She charges Starry Faith for her Fate-slashing Circle, follows up with Join for big Ignite hits and traps enemies in a mirror with her Ultimate. She has no Astral Ring, so in v9.0 she is outdated and limited to Part 1 Fire teams against Ignite-weather bosses; she is farmable, but weak before SS rank.
Ignite DPS
Weapons




Stigmata
Set effects
Set effects
Set effects
Stat targets
- Stigmata affixes: ATK on every piece (Marisa Impact)
- Aim for SS rank: she is built to be weak at S0
- Always follow a full Fate-slashing Circle with Join
Talent priority
Among the War Treasury battlesuits, only she, Li Sushang and Herrscher of Sentience are still somewhat relevant (Marisa Impact). Don't use Crystals on her weapon: get Dream Cutter from Reserve Works instead.
Recommended teams
Part 1 Fire team (Thousand-Faced Maestro)
Sparkle lets her cast two Ultimates per rotation (at least 34% more damage at S0 Syn1). Herrscher of Truth is mandatory with Sparkle: her Elemental Breach is what lets Sparkle reduce her own Ultimate CD in Fire teams (Marisa Impact).
Part 1 Fire team (Chrono Navi)
Older option: Chrono Navi brings buffs, Ignite and SP regen, with a slower rotation than Sparkle (Marisa Impact).
How to play
Core loop
- Her Basic ATK (4 hits) fills Starry Faith (max 600) and inflicts Ignite Trauma on SEQ 3 and 4. SEQ 3 applies a Magic Sigil; press Weapon after SEQ 4 to cast Cut, which detonates the Sigils (Ignite DMG, heals her, 5 Ignite Trauma).
- With at least 300 Starry Faith, hold ATK to charge Fate-slashing Circle: it gathers enemies, heals the team and gives her Iron Body with 80% DMG reduction. Once 600 Starry Faith are consumed, she casts SEQ 2 (1,000% ATK); then tap Weapon for Join (500% ATK Ignite DMG, 8 Ignite Trauma).
- Charging stacks Magic Girl Channel (more Ignite stacks and extra Ignite damage per stack); she also gets 2 stacks on entry.
- After an Ultimate Evasion, tap ATK for Strike Back (400% ATK, restores 400 Starry Faith) and connect into Basic ATK SEQ 3.
- Ultimate: a mirror Pocket Dimension that deals 1,500% ATK plus 50% ATK per Ignite stack on the target; from S1 it counts as Ignite DMG.
Tips
- Her QTE (Time Slow or an ignited enemy) deals 1,500% ATK, restores Starry Faith and makes enemies take 12% more Ignite DMG.
- On exit she hits ignited enemies for 100% ATK of Fire DMG (200% with her evasion subskill), then loses her Starry Faith, Sigils and Magic Girl Channel, so plan her swaps.
Marisa Impact's loop: hold ATK for a full Charged ATK, then press Weapon for Join; refill the meter (in the Elysian Realm an evasion charge does it automatically) and repeat. The alternating Weapon/ATK 'snip snip' playstyle is much weaker.
Strengths
- Huge Ignite damage: she still scored well against Ignite-weather bosses (Herrscher of Ice, Herrscher of the Void) in Part 1 content.
- Farmable battlesuit (War Treasury), and since v8.8 her Character Card, Rank-Up Stamps, Dream Cutter and Little Joys are sold in the Battle Pass Reserve Works.
- Heals the whole team and is very tanky while charging (Iron Body, 80% DMG reduction).
- Little Joys can be forged or transmuted from Leeuwenhoek in the Foundry.
Weaknesses
- No Astral Ring: she has no place in Part 2 Astral Ring teams, and her last top-100 Abyss appearance dates back to v8.0.
- Designed to be weak at S0: she only becomes decent from SS rank (Marisa Impact).
- Ignite DMG does not count as Melee or Ranged DMG, so many generic buffs do not apply.
- Her full Charged ATK rotation is slow and she loses her gauge when she leaves the field.
Notable dupes · Rank
Her Ultimate's Fire DMG counts as Ignite DMG, so all her Ignite buffs apply to it: a big damage jump.
+40 initial SP, and enemies in the magic array take up to 12 × 9,999 HP-loss damage while she charges.
Enemies take 20% more Fire DMG from her (independent multiplier, up from 15%): the rank where she starts to feel decent.
Ultimate CD reduced by 25% instead of 10%, which improves her rotation.
Player builds for Miracle ☆ Magical Girl
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Sources & references
- https://honkaiimpact3.hoyoverse.com/global/en-us/news/112989
- https://honkaiimpact3.hoyoverse.com/global/fr-fr/news/112989
- https://honkaiimpact3.hoyoverse.com/global/fr-fr/news/112827
- https://honkaiimpact3.hoyoverse.com/global/en-us/news/163759
- https://honkaiimpact3.fandom.com/wiki/Miracle_%E2%98%86_Magical_Girl
- https://honkaiimpact3.fandom.com/wiki/Dream_Cutter
- https://honkaiimpact3.fandom.com/wiki/Little_Joys
- https://marisaimpact.com/valk/sirin
- https://marisaimpact.com/statistics