S QUA Fire

Helical Contraption

Vill-V

TierC
RolesDPS
Release5.9

Helical Contraption is Vill-V's S-rank QUA-type Fire battlesuit: she summons Loud Armaments (a Gatling gun, a heavy cannon and a mortar), then rides her tank, Special Weapon: No. 9, in burst mode. She was more of a Quantum-enemy specialist than a general Fire DPS, her best scores came against QUA bosses, and she has no Astral Ring. Marisa Impact advises against pulling for her; she only has a place in Part 1 Fire teams today.

Helical Contraption

Part 1 Fire DPS

Weapons

Tower of the Past: Silk Ladder BiS
S
Best in slot (BBS, Marisa Impact): big damage, a piercing burst-mode weapon active and extra damage to Locked enemies. Craftable in the Foundry.
Helical Contraption's PRI-ARM cannon: Locked enemies take more Fire DMG, entering or switching Weapon Mode calls cluster-bomb support, and in burst mode the weapon active becomes a piercing, gathering shot.
Tower of the Past
A
The base form keeps the Weapon Mode support fire; available in the Exchange House.
Helical Contraption's signature cannon: the same Locked state and Weapon Mode support fire as its PRI-ARM, without the extra burst-mode damage passive.
Briareus EX
S
BBS universal pick: +25% Elemental DMG on a QUA wielder and a DEF-shredding time-slow field.
Old PRI-ARM cannon with a time-slow, DEF-shredding field, stacking Crit Rate and a type-based bonus (+25% Elemental DMG on QUA and IMG wielders).

Stigmata

Life Carver T Top
Life Carver M Middle
Life Carver B Bottom
Best in slot (Carlo Collodi): big buffs, -Ultimate Evasion CD on M and SP recovery on B. Marisa Impact highlights the M and B pieces. The G4 set is craftable.
Set effects
2p+30% Total DMG, and +40% Fire DMG in burst mode.
3pHits stack +3% Fire DMG (up to 5), and entering burst mode gives +15% Total DMG for 18s.
Little Joys T Top
Little Joys M Middle
Little Joys B Bottom
Next best option: G4 Little Joys (Marisa Impact).
Set effects
2pThe wearer takes 12% less DMG and deals 20% more Ignite DMG.
3pAll enemies take 14% more Fire DMG from the wearer, and 6% more Total DMG if they have more than 2 Ignite stacks.
Leeuwenhoek T Top
Thales M Middle
Leeuwenhoek B Bottom
Budget: G3 Leeuwenhoek T/B with G2 Thales M while you farm Little Joys (Marisa Impact, BBS).
Set effects
2pLord of Dierkens set. Total DMG +15%; the Ultimate makes all enemies take 15% more Fire DMG from the wearer for 12s and force-activates the pieces' buffs (CD: 20s).
3pEach enemy she ignites grants 2% Total DMG Reduction (15 stacks max, until the battle ends); on Durandal, the 2-piece bonus triggers on entry.
2pEclipse Predictor set. Every 10s the wearer gains a charge: her next Charged ATK (and the hits right after it) gains 50% Total DMG and triggers Blazer Mode for 6s, during which Ultimate and burst-mode attacks deal 30% more Total DMG.
3pIn Blazer Mode: Ignore Interrupt, 15% less DMG taken from enemy hits and 50 HP healed per second.

Stat targets

  • Stigmata affixes: ATK on every piece (Marisa Impact)
  • Build Climax Approaching in Weapon Mode before each burst mode
  • Only invest if you already own her: new players should spend on Part 2 battlesuits

Talent priority

Ultimate
Special ATK
Passive
Leader
Evasion
Basic ATK

Where to get her: battle pass; her gear comes from the Focused Supply (Marisa Impact). The Carlo Collodi G4 set can be crafted directly in the Foundry (official notes).

Teams

Recommended teams

Part 1 Fire (Sparkle)

Herrscher of Truth gives Elemental Breach, which Sparkle needs for her Ultimate CD reduction. Vill-V cannot use the double Ultimate, but Sparkle still speeds up the rotation (Marisa Impact).

Part 1 Fire, free support

Chrono Navi replaces Sparkle for about 88% of the damage (Marisa Impact) and adds Ignite.

Guide

How to play

Weapon Mode

  • Tap ATK or ULT to summon her Loud Armaments and enter Weapon Mode (60% less damage taken). Hold ATK to fire: the Revolving Gatling: Applause shoots continuously, the Heavy Cannon: Exclamation fires big shells. Tap Weapon to switch between them, which also triggers her Ultimate Evasion (mortar and Burn Zone).
  • Attacking fills Weapon Heat (max 200); at full heat she enters Climax Approaching, where every shot hits much harder and she regains SP and HP.
  • With Tower of the Past, entering or switching Weapon Mode calls cluster-bomb support (7s CD).

Burst mode: Special Weapon: No. 9

  • Hold ULT (above 50 SP) to build the tank and enter burst mode: 500% ATK to all enemies and QUA enemies are Collapsed once. Tap ATK for cannon shots, hold EVA to ram enemies.
  • At full Chariot Heat, hold ATK for Interlude Salute (1,000% ATK and an Ultimate Evasion). Tap ULT to self-destruct into enemies (900% + 70% per second spent in burst mode) under Time-frozen Domain.
  • Burst mode drains SP (5/s, then 15/s after 5s) and lasts at most 16s. Going back into Weapon Mode within 5s restores 150 Weapon Heat.

Marisa Impact's loop: hold ATK in Weapon Mode for a while to trigger your buffs, Ultimate into burst mode, hold ATK until the second Interlude Salute, then Ultimate again to self-destruct, and go back to Weapon Mode until burst mode is available again.

Strengths

  • Very strong against QUA-type enemies: Collapse on Ultimate and extra Fire DMG against QUA and Collapsed QUA enemies.
  • Tanky: 60% damage reduction in Weapon Mode and 70% in burst mode.
  • Her gear is easy to get: the Carlo Collodi set is craftable, and G4 Little Joys is Marisa Impact's long-term alternative.
  • Big leader skill for Fire teams (+20% Total and Fire DMG at SS3).

Weaknesses

  • Outdated: no Astral Ring, not used in current Abyss or Memorial Arena teams; Marisa Impact advises against pulling for her.
  • Her buffs target QUA enemies rather than Fire content in general.
  • She cannot use Sparkle's double Ultimate, because her Ultimate ends burst mode (Marisa Impact).
  • Burst mode drains SP quickly and needs careful timing.

Notable dupes · Rank

S1
Solid upgrade

Interlude Salute deals +50% Total DMG (from 37.5%), and the bonus Fire DMG her burst-mode attacks gain after 5s rises from 225% to 300% ATK.

SS
Solid upgrade

Weapon Mode Charged ATKs deal +15% Total DMG and restore 15 SP (10s CD), and burst-mode Fire DMG goes from +32.5% to +45%.

SSS
Optional

Interlude Salute hits give +20% Fire DMG for 15s.

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