S BIO Fire

Dea Anchora

Durandal

TierB
RolesDPS
Release4.4

Dea Anchora is Durandal's S-rank BIO-type Fire lance user from v4.4. She alternates punching and spear-throwing Ultimates to build Astrum, enters Astral Harness with a Charged ATK, then chains enhanced Ultimates into the Seirios Ballista finisher. As a Part 1 battlesuit with no Astral Ring, she is outdated in the 9.0 endgame, but her simple Ultimate-spam loop still works in Part 1 Fire teams built around Thousand-Faced Maestro: Cameo! and in the Elysian Realm.

Dea Anchora

Ultimate DPS

Weapons

Sagittarius Astra BiS
S
Best in slot and a must-have (Marisa Impact): every Ultimate fires light spears on her, and the Stardust blast makes enemies take more Fire DMG.
PRI-ARM of Starlance Prime: a Fire Throw that leaves Stardust (Charged ATKs shatter it for a big Fire blast), +35% Fire DMG on Ultimate and burst attacks and +20% Fire DMG taken by blasted enemies; on Dea Anchora, every Ultimate also fires light spears.
Starlance Prime
A
Her original lance (BBS universal pick): same Throw and Stardust blast with lower numbers, and the base you upgrade into Sagittarius Astra.
Dea Anchora's original lance: the same Fire Throw and Stardust blast as its PRI-ARM, with +25% Fire DMG on Ultimate and burst attacks and +16% Fire DMG taken by blasted enemies.
Eos Gloria
A
Valkyrie Gloria's Fire lance from the Exchange Shop: its Flame Aura makes enemies take 15% more Fire DMG.
Valkyrie Gloria's signature lance: a Fire Throw whose counter version creates an 11s Flame Aura (nearby enemies take 15% more Fire DMG and burn), and up to +40% Fire DMG from Basic and Charged ATK hits, filled instantly by Ultimates and Throws.
Endothermic Lance VF
A
BBS transitional pick, craftable in the Foundry.
Craftable generic lance: a Throw whose element matches the wielder's damage type, plus +22% Total DMG.

Stigmata

Little Joys T Top
Little Joys M Middle
Little Joys B Bottom
G4 set, her strongest option (Marisa Impact), craftable in the Foundry. Only use it with the SP support of Thousand-Faced Maestro: Cameo!
Set effects
2pThe wearer takes 12% less DMG and deals 20% more Ignite DMG.
3pAll enemies take 14% more Fire DMG from the wearer, and 6% more Total DMG if they have more than 2 Ignite stacks.
Shakespeare: Adrift T Top
Shakespeare: Adrift M Middle
Shakespeare: Adrift B Bottom
G3 set, her former signature stigmata (BBS pick): it solved her SP problems, so it remains the choice without Sparkle. Craftable, but no longer worth crafting first.
Set effects
2pFire DMG +20%; landing Ultimates raises Alignment up to Sol, where enemies take 20% more Fire DMG from the wearer.
3pUltimate Total DMG +30%; on Durandal, Ultimates deal 15% more and Throws or QTEs also raise Alignment.
Leeuwenhoek T Top
Thales M Middle
Leeuwenhoek B Bottom
BBS universal mix: Leeuwenhoek's 2-piece triggers on entry on Durandal.
Set effects
2pLord of Dierkens set. Total DMG +15%; the Ultimate makes all enemies take 15% more Fire DMG from the wearer for 12s and force-activates the pieces' buffs (CD: 20s).
3pEach enemy she ignites grants 2% Total DMG Reduction (15 stacks max, until the battle ends); on Durandal, the 2-piece bonus triggers on entry.
2pEclipse Predictor set. Every 10s the wearer gains a charge: her next Charged ATK (and the hits right after it) gains 50% Total DMG and triggers Blazer Mode for 6s, during which Ultimate and burst-mode attacks deal 30% more Total DMG.
3pIn Blazer Mode: Ignore Interrupt, 15% less DMG taken from enemy hits and 50 HP healed per second.
Wang Zhaojun T Top
Wang Zhaojun M Middle
Wang Zhaojun B Bottom
BBS transitional Fire set.
Set effects
2pFire DMG +15%; attacking deals 300% ATK of Fire DMG to nearby enemies (CD: 15s).
3pMax HP +20% and Total DMG Multiplier +10% in combat.

Stat targets

  • Stigmata affixes: ATK on every piece (Marisa Impact)
  • Pair Little Joys with Thousand-Faced Maestro: Cameo!; otherwise favour SP regen
  • Seirios Ballista gains 60% ATK per SP consumed: enter it with as much SP as possible (cap 35, 42 at SSS)

Talent priority

Ultimate
Special ATK
Passive
Basic ATK
Evasion
Leader

Where to get her gear: Sagittarius Astra from the Focused Supply; Shakespeare: Adrift (G3) and Little Joys (G4) are craftable in the Foundry, which takes a couple of months for a new account (Marisa Impact).

Teams

Recommended teams

Part 1 Fire (Thousand-Faced Maestro: Cameo!)

Sparkle is now the best support for Part 1 Fire and Ignite teams: SP, Ultimate CD reduction and big Ignite buffs, which is exactly what Dea Anchora lacks. Herrscher of Truth adds Elemental Breach. No Astral Ring here: this is a Part 1 team.

Budget Part 1 Fire (Chrono Navi)

Before Sparkle, Chrono Navi was the Part 1 Fire and Ignite support, and she remains the free option (Asterite Shop, Open World). Marisa Impact shows this Dea Anchora, Herrscher of Truth and Chrono Navi team in action.

Guide

How to play

Core loop

  • Her Ultimate only costs 15 SP, restores 50 Astrum and grants Iron Body. It changes with context: Astral Flares (a flurry of punches) from melee, or Voidstar Anchor (a leap and spear throw that gathers enemies for 2s) right after Basic ATK SEQ 3/4/5. The two variants can alternate.
  • Every Ultimate inflicts Ignite Trauma, and her QTE triggers on airborne or ignited enemies (3s Global Time Fracture, restores 10 SP, gathers enemies).
  • Her Ultimate Evasion skill, Flight of Bellephoron, triggers a 3s Global Time Fracture (CD 15s) and connects into Basic ATK SEQ 3.

Astral Harness

  • At 200 Astrum, hold [ATK] to cast Astra Forge (800% ATK of Fire DMG and a 2s Global Time Fracture) and enter Astral Harness, which drains 20 Astrum per second (the drain pauses during Ultimates).
  • In Astral Harness her Basic ATKs are enhanced and her Ultimates become Astral Flares EX / Voidstar Anchor EX with invincibility. Cast the Ultimate twice, then tap [ULT] again for Seirios Ballista: 700% ATK of Fire DMG, plus 60% ATK for every SP consumed (up to 35 SP). It ends Astral Harness and resets Astrum.
  • With Sagittarius Astra, open with the weapon Throw: it leaves Stardust, and Astra Forge (a Charged ATK) shatters it for a huge Fire blast that makes enemies take more Fire DMG.

Rotation

  1. Weapon Throw → spam Ultimate (alternating Astral Flares and Voidstar Anchor) until Astrum is full.
  2. Hold [ATK] for Astra Forge to enter Astral Harness.
  3. Ultimate, Ultimate, then Seirios Ballista. Repeat.

SP is her real limit: every loop spends it quickly. That is why Marisa Impact only recommends Little Joys when Thousand-Faced Maestro: Cameo! supports her; otherwise Shakespeare: Adrift and SP-regen help more. In the Elysian Realm, the Stars Ego signet alone is enough, and a Deliverance SP-regen signet should be picked up early.

Strengths

  • Simple, satisfying loop: spam the Ultimate, enter Astral Harness, finish with Seirios Ballista ("still one of the best designs in the game" according to Marisa Impact).
  • Voidstar Anchor gathers enemies, and her Throws and Time Fractures give her good control.
  • Easy to unlock: War Treasury (Ancient Willpower since v8.5) and Dorm Supply; her stigmata are craftable in the Foundry.
  • Unlocking her pays off with Elysian Realm first-clear crystal rewards.

Weaknesses

  • No Astral Ring: outclassed by Part 2 battlesuits in Superstring Abyss and the Memorial Arena.
  • Very SP-hungry; without Thousand-Faced Maestro: Cameo! or SP-regen gear, her loop stalls.
  • Her PRI-ARM Sagittarius Astra mostly comes from the Focused Supply, which Marisa Impact advises against pulling for now.
  • Needs Part 1 Fire supports (Thousand-Faced Maestro: Cameo!, Herrscher of Truth) that newer players rarely own; Herrscher of Truth is not currently obtainable.

Notable dupes · Rank

S2
Solid upgrade

Restores 1.5 SP per second on standby, which eases her SP problems.

SS
Big upgrade

The last hit of Astral Flares EX deals 320% ATK of bonus Fire DMG, Voidstar Anchor EX creates 2 more Ether Anchors, and Voidstar Anchor (normal and EX) deals 25% more Fire DMG.

SSS
Solid upgrade

Seirios Ballista restores 10 SP and its SP cap rises to 42 (after SS2's +50% Total DMG on Seirios Ballista).

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