BIO
Ice
Argent Knight: Artemis
Rita Rossweisse
Argent Knight: Artemis (AKA) is Rita's S-rank BIO-type Ice scythe user from v3.0. She summons Crescent Harvest to stack Hypothermia, detonates it with Charged ATKs to seal enemies in Ice Cells, and turns into a tanky Burst-mode freezer with her Ultimate. She dominated the old Abyss thanks to her crowd control, damage reduction and healing, and her 2020 PRI-ARM kept her relevant for a while, but with no Astral Ring she is obsolete in 9.0. She is still worth unlocking for the Elysian Realm, where she has her own signets.
Ice DPS
Weapons



Stigmata
Set effects
Set effects
Set effects
Set effects
Stat targets
- Always consume 2 Hypothermia stacks with your Charged ATKs
- End Burst with Lunar Burst before your SP runs out
- Stigmata affixes: ATK and Ice DMG
Talent priority
Elysian Realm: she has five exclusive Elysia signets (Blessing of Cold Moon, Frost Scythe, Winter Harvest, Uranian Mirror, Stellar Trails) that add Frost Rings on Ice Cell and big Burst-mode buffs.
Recommended teams
Part 1 Ice
Marisa Impact's Part 1 Ice lineup: Jade Knight provides Elemental Breach, shieldbreak and strong buffs; Sugary Starburst adds buffs, heavy Freeze Trauma and HP-loss damage. BIO + PSY + MECH also triggers AKA's 3-type leader bonus. No Astral Ring: Part 1 content only.
Budget Part 1 Ice
Without Jade Knight, Reverist Calico adds Freeze Trauma, team Total DMG against frozen enemies and SP. BIO + MECH + IMG keeps the 3-type leader bonus.
How to play
Hypothermia and Crescent Harvest
- Crescent Harvest (her summoned scythe) inflicts Hypothermia (up to 2 stacks). One stack lowers Ignore Interrupt; two stacks slow enemies' Attack and Move Speed by 20%. Both add Rime (Freeze) Trauma.
- Her Basic ATKs summon it on their own (once every 6s), her Ultimate Evasion summons it on the attacker, and her teammates' Charged or Combo ATKs call it too (once every 12s per teammate).
Charged ATK: Frost Beam
- Hold [ATK] during her Basic ATKs: it consumes 2 Hypothermia stacks to seal enemies in an Ice Cell with multi-hit Ice DMG, gives her Glacial Armor (50% damage reduction for 7s) and restores 3 SP.
- She deals up to +80% Ice DMG to enemies in Ice Cell, and caged enemies take up to 24% more Total DMG.
Ultimate: Rave of Artemis
- Needs at least 80 SP. She enters Burst mode (up to 24s, SP drains faster over time) with 60% damage reduction and Ignore Interrupt: Basic ATKs deal Ice DMG, their last hit turns 2-stack Hypothermia into Ice Cell, and Crescent Harvest attacks alongside her.
- Lunar Burst: spend 10 SP to cast the Ultimate again, ending Burst with a large Ice explosion that cages enemies (3s, 2s on bosses) and inflicts 10 Rime Trauma.
Rotation
- Basic ATKs (and an Ultimate Evasion) to stack Hypothermia, then Charged ATK to cage and recover SP.
- At 80+ SP, Ultimate; chain full Basic ATK strings and Charged ATKs in Burst.
- Before your SP runs dry, cast Lunar Burst to cage everything once more.
With Skadi of Thrymheim, consuming Hypothermia fires the weapon active automatically, and each Ultimate restores 20 SP. Her leader skill (from S3) gives the team +16% Total DMG on Charged/Combo ATKs and +18% Elemental DMG with 3 different types on the team.
Strengths
- Playable in the Elysian Realm with her own exclusive signets; Marisa Impact recommends unlocking her for the first-clear crystals.
- Excellent crowd control: Hypothermia slows, Ice Cells lock enemies in place and add Rime Trauma.
- Very tanky: Glacial Armor, 60% damage reduction in Burst and healing on Ultimate.
- Easy to unlock: War Treasury, Dorm Supply and Battle Pass (Marisa Impact).
Weaknesses
- Obsolete in 9.0: no Astral Ring, and her damage is far below modern Ice DPS.
- Her Burst mode drains SP faster and faster, so long fights need careful SP management.
- Her best weapon is a PRI-ARM that costs Exchange Shop or Battle Pass resources for an outdated unit.
- Hypothermia and Ice Cell work less well on bosses (shorter cages).
Notable dupes · Rank
Each Charged ATK boosts Crescent Harvest's Ice DMG by 30% for 3s.
Frost Prison reaches its cap: enemies in Ice Cell take up to 24% more Total DMG (independent multiplier).
Lunar Burst deals another 300% ATK of Ice DMG, and Ice Cell lasts longer (+1.5s, +1s on elites and bosses).
Player builds for Argent Knight: Artemis
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